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FPS Limit? Is it possible?
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#1
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FPS Limit? Is it possible?
I was just wondering if it is possible for a game to have a limit on the FPS you can achieve in game?
The reason I ask is I recently built my first comp. After a little overclocking I managed to get the 5th highest score for comparible rigs on 3DMARK06 a little over 5000. The only game I play at the moment is SWG. The max FPS i can get in this game seems to be 30. Any insight would be helpful. Thank you in advance By the way my comp specs are in my profile. I have an emachine that runs the game at the same FPS as my comp. |
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#2
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You perhaps cannot expect more with the budget & home eMachine due to motherboard limits and power supply limits.
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#3
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Sounds like you have V-Sync enabled for a Direct3D game. D3D doesn't support triple buffering, so if your refresh rate is 60Hz (most LCDs) and you can't maintain a minimum of 60FPS then your framerate will be cut in half - i.e. your max FPS will be 30.
So, you can either disable V-Sync, or if you don't like the tearing you can download RivaTuner, which comes with a program called D3DOverrider which enables triple buffering for D3D games. |
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#4
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hmm I will try that tonight. Need to do my research on Riva Tuner. Thanks for the info.
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#5
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Quote:
![]() I normally have V-Sync enabled, and BF2 for example never runs at a constant 60 FPS. It hovers around 40-60 FPS. And my refresh rate is always set to 60 Hz (LCD monitor)... The why it never runs at 30 FPS? |
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#6
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It depends on the game.
Many 3D engines used in games have support for maximum rendered frames per second. I keep vsync enabled, and limit games to 25 - 60 fps if possible (depending on the game genre). |
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