Hellbound may not be great but it’s a short, sweet thrill ride while it lasts. The action is nice and fast with the guns packing a solid punch, and all the weapons earn their place in the arsenal. The length of the game means its limits don’t have a chance to feel grating and the sameness of the enemies is nicely offset by the personality of the levels.
Hellbound may not be great but it’s a short, sweet thrill ride while it lasts. The action is nice and fast with the guns packing a solid punch, and all the weapons earn their place in the arsenal. The length of the game means its limits don’t have a chance to feel grating and the sameness of the enemies is nicely offset by the personality of the levels.
Hellbound's campaign is roughly three hours long, with secrets to find in each level and several survival missions that unlock after the finale. That's it. Again, Hellbound is pretty upfront with what it is. If you've already burned through most of the homages I listed above, give this a shot.
Hellbound has potential, and will surely find an audience for both its nostalgia and its challenge. While the story is almost completely unnecessary, it's a real shock that the whole narrative focus appears to not be concluded in the game, though. Just as the story gets going, and the first big boss is defeated, the endgame credits roll, leaving Hellbound feeling unfinished. That feeling is compounded by the fact that the main reason for returning comes from the score-based survival mode which is still available as a free download on Steam. Hellbound is not big, nor is it clever, and in all the wrong ways.