Yes, the game looks stunning but those visuals are skin-deep. Beneath them lies a structure that feels just functional and, in some cases, unfinished. Core gameplay systems are bland, the open world is hollow, performance needs polish, and while the creation tools have potential, they’re still in beta and I am not sure what kind of support they will receive in the future.
Core third-person shooting mechanics are just functional
PC performance is an issue
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As it is, issues like broken AI and uneven car physics simply exacerbate the problems with its archaic and insipid design. Impressive visuals can't compensate for a lack of substance, whether that comes from its pointless world, tedious combat, or any number of other egregious shortcomings. If you're looking for quality, cast your mind's eye elsewhere.
As I wandered around MindsEye's empty 'Free Roam' mode after the campaign ended - in the shoes of a completely different character dressed like he suffered a parachute failure and landed in the warehouse where Call of Duty stores all its loot-boxes - I could only wonder whether MindsEye struggled with more than a little immunity from reality itself.
Yes, the game looks stunning but those visuals are skin-deep. Beneath them lies a structure that feels just functional and, in some cases, unfinished. Core gameplay systems are bland, the open world is hollow, performance needs polish, and while the creation tools have potential, they’re still in beta and I am not sure what kind of support they will receive in the future.
Hands on: We'll have a proper review of MindsEye once one of us has played through it, but I have not so far been convinced that I'm going to find its story about profit-hungry technologists as thought-provoking as promised.