Quadrilateral Cowboy succeeds in astonishing ways: It makes you feel like an incredibly accomplished computer hacker and agent of espionage. It creates an eccentric, thorough world that feels good to exist in and creates characters you can empathise with, despite the lack of a clear plot thread. Quadrilateral Cowboy presents you with a spectrum of moments, and each moment makes you feel great.
Quadrilateral Cowboy is a refreshing and unique take on indie puzzle games, of which the market is currently inundated with. Despite numerous bugs and glitches, it's an enjoyable experience that leaves you feeling like a master hacker when you complete...
Quadrilateral Cowboy’s puzzles are mostly a joy to play. Its command line hacking is surprisingly accessible and pleasingly tactile, and when combined with its many interesting gadgets it allows for plenty of creative problem-solving and freedom in tackling all manner of whimsical cybercrime. While not all of its levels shine as brightly as the rest, I’m already feeling beckoned back by its replayability and charm, eager to experiment more with the futuristic, hacker-themed playground it so stylishly constructs.
Quadrilateral Cowboy's puzzles are mostly a joy to play. Its command line hacking is surprisingly accessible and pleasingly tactile, and when combined with its many interesting gadgets it allows for plenty of creative problem-solving and freedom in...
Hands up if you've ever 'hacked' anything in real life. I haven't. I bet you haven't either, you poser. If you have, answer this question: is it fun? Or is it one of those really banal things that somehow makes for compelling video games, like driving...
Quadrilateral Cowboy is a strange, fantastic journey that will likely charm and test you in equal measure. I expect to come back to it many times over the next few months despite having completed it, searching the environments for nuggets of the story hidden away in the corners of each level and striving to become the best thief this side of cyberspace.
Despite a mind-boggling choice to switch things up drastically midway, Quadrilateral Cowboy is an innovative puzzler that plays with both the angles of hacking and heist films in a terrific way, making for something that those who enjoy brain-teasers with a bit of spice will enjoy. The wait for this one was indeed worth it in the end, so prepare to fire up that black-and-white monitor and enjoy this twisted little potential gem as you experience the best that gleefully outdated cyberpunk tech has to offer.
It's clear Blendo is hoping other players take these toys and run with them; there is, in fact, a large button that reads "Mods" right there on the main menu. But as it stands now, Quadrilateral Cowboy feels like a wonderfully designed class in a beautiful, fascinating school that stops just short of showing how much fun you can have after graduation.
A game about conducting heists from behind a pc screen? It sure sounds mundane and complicated. Blendo Games though, have somehow managed to pull it off with ease in Quadrilateral Cowboy. They've put together a highly polished, surprisingly enjoyable...
The year is 1980. Hoverbikes are in vogue, and so are 1920's Italian opera and portable vinyl record players. You're in the midst of breaking into a highly secured villa, and the safe you're there to grab is surrounded by lasers, just as you expected....
In the cool summer air outside a glass-walled villa, a woman with blue hair and a headscarf sits hunched over a computer, typing in a string of programming commands. In three seconds, a suitcase will deploy a rifle, which will, in four seconds, fire...
Staring off into space. Drumming a desk with your fingers. Loading the Facebook app on your phone for the fifth time in 20 minutes. Then, it happens: the a-ha moment where experimentation has a baby with logic and a previously “impossible” puzzle is...
Economy in narrative is a great thing, but I felt like I wanted longer with each of Quadrilateral Cowboy's moving parts for them to bed in, for me to feel I had mastered them, and for the game's level design to really test their abilities and my imagination. What you end up is a game that is much bigger in scope than its author's previous work, but that perversely feels like more of a sketch.