In Ghost Recon Breakpoint, you play as the enigmatic Nomad, a member of the US Special Forces unit known as the Ghosts. Rather than having to endure the potential social fallout and commentary for setting the game in a realistic country like Bolivia...
Ghost Recon Breakpoint gets the fundamentals right, with excellent gunplay and fun stealth missions that encourage strategy with a friend via online co-op. Unfortunately those are the only positives in a game riddled with technical issues and...
Ghost Recon: Breakpoint isn't even close to being a good, worthwhile or even functional game at its S$79.90 price point. It's a broken, unfinished mess that doesn't even have a story or world worth exploring, for however humongous Auroa is. Breakpoint...
Compared to its predecessor, Ghost Recon Breakpoint takes one step forward then tumbles down a hill. A completely out of place loot grind, pointless survival elements, dim-witted AI and repetitive missions are the main reasons you should avoid this...
Ghost Recon Breakpoint seems to be trying to please everyone. Its slow-burn of a single-player story coexists with an open-world bombastic romp with friends, which leads into a play-everyday grind for PvP-rewards, faction and raid gear with seasonal...
You take (or rather, if you played 2017's Ghost Recon Wildlands, you reprise) the role of Nomad, a member of the Ghosts – the elite unit that Walker walked out on. Your team is sent to a fictional archipelago in the middle of the South Pacific, called...
Thing is, no amount of collectables or subtle, satisfying gameplay loops can counter this half-baked hotchpotch of magpie'd ideas that neither function properly nor mesh. It's just a broken, swirling vortex of recycled Ubisoft mechanics stamped across a dismal, forgettable world.
Tom Clancy’s Ghost Recon: Breakpoint is a good game overall. The biggest complaint is that it generally feels like a mashup of other recent Ubisoft shooters and even with some attempts at forging its own identity, it seems like a game we’ve already played recently.
Despite hewing close to its predecessor, Ghost Recon Breakpoint feels like a step backward for the franchise, with mechanics that hew too close to its open-world...
Let it never be said that Ghost Recon: Breakpoint is a game without ideas. Great ideas, terrible ideas, and even some great ideas implemented terribly, I've seen them all thus far in the 20 or so hours I've spent with this latest entry in Ubisoft's...
Went wrong somewhere along the line. The original idea might have promise, but in practice it has failed. Threatens to be interesting sometimes, but rarely.How we score: The Destructoid reviews...
Unlike its predecessor, Ghost Recon Breakpoint risks alienating the very community it was built for due to its over-reliance on RPG-esque looting and leveling mechanics. However, shooter fans who can make peace with the game's loot-driven economy and...
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