Image Quality compared

 

Test System Specifications
- AMD Athlon64 3800+ (2.40GHz) Socket AM2

 

- 1GB Corsair PC2-5400 Pro DDR2

 

- ASUS M2N32-SLI Deluxe (nForce 590 SLI)

 

- OCZ GameXStream (700 watt)

 

- Seagate 250GB 7200RPM (Serial ATA II)

 
- ATI Radeon X1900XTX (512MB)
- ATI Radeon X1900XT (512MB)
- ATI Radeon X1900GT (256MB)
- ATI Radeon X850 Pro (256MB)
- ATI Radeon X1600XT (256MB)
- ATI Radeon X1300 Pro (256MB)
- ATI Radeon X1300 (256MB) PCI
  - Nvidia GeForce 7950GT (512MB)
- Nvidia GeForce 7800GT (256MB)
- Nvidia GeForce 7600GT (256MB)
- Nvidia GeForce 7600GS (256MB)
- Nvidia GeForce 7300GT (256MB)
- Nvidia GeForce 6600GT (256MB)
- Nvidia GeForce 7300GS (256MB)
 

Software
- Microsoft Windows XP Pro SP2
- ATI Catalyst 6.8
- NVIDIA Forceware 91.47
- NVIDIA nForce 590 SLI 9.35

 
High
Medium
Low

High Quality Screen Shots

The high-quality visual settings are impressive, particularly given this is a RTS (Real Time Strategy) game and not a shooter. The high quality graphics make for excellent cut scenes for in-between single player missions. For the first few hours of gameplay you will find yourself zooming in for a closer look at the extreme attention to detail that has gone into this game. Unfortunately, the high quality visuals do take their toll and most current systems will struggle to play CoH in all its glory.

Medium Quality Screen Shots

When moving from the high quality settings to a more mid-range configuration, the biggest difference is the lack of texturing. The textures become much more blurred and as a result most of the mouth watering detail is lost. Nevertheless, for an RTS based game, even with these mild settings, Company of Heroes still looks spectacular. You will also notice that without anti-aliasing enabled, jagged pixels become more prominent.

Low Quality Screen Shots

The low quality settings turn this rich RTS into a rather bland looking game, the gameplay is still amazing of course.

The screenshot of the soldier's face has now lost all definition and is far more blurred, the textures being used now are very small. Lighting is almost nonexistent now and colors look more washed out. Even the explosions and fire effects have lost their flare and are now just bright blurs of yellows and oranges.