TS | Thomas
Posts: 1,318 +2
Here's the full sysinfo.txt file;
Operating System: Windows NT
Operating system version 5.1
Operating system build: 0.0.2600
OS-Info:
Processor: AMD Athlon(tm) processor
Clock speed: ~1201MHz
Processor type: Original OEM
Total physical memory: 255Mb
Available physical memory: 161Mb
Total page file size: 429Mb
Total available page file size: 319Mb
Total virtual memory: 2047Mb
Available virtual memory: 2003Mb
CPUID: Yes
RDTSC: Yes
CMOV: Yes
MMX: Yes
SSE: No
SSE2: No
3DNow!: Yes
Extended 3DNow!: Yes
CPU Feature bits: 0x183f9ff
Ext. CPU Feature bits: 0xc1c7f9ff
L1 Data Cache: 64 byte cache lines, 2 way set associative, 64k
L1 Instruction Cache: 64 byte cache lines, 2 way set associative, 64k
L1 Instruction Trace Cache: None
L2 Cache: 64 byte cache lines, 16 way set associative, 256k
Video Card: NVIDIA GeForce4 MX 440
Driver: nv4_disp.dll
Product=6, Version=13, SubVersion=10, Build=2752
Video Card Chip Vendor: NVidia
Type of chip: GeForce4 MX 420
Vendor id: 0x10de
Device id: 0x171
SubSys id: 0x0
Revision: 163
GUID = {0xd7b71e3e, 0x4231, 0x11cf}, {0x70, 0x69, 0x0a, 0x20, 0x01, 0xc2, 0xcb, 0x35}
Hardware T&L support: Yes
NPatch support: No
ZBias support: Yes
Gamma support: Yes
Anisotropic filtering support: No
Supports texture format: A8R8G8B8
Supports texture format: X8R8G8B8
Supports texture format: R5G6B5
Supports texture format: X1R5G5B5
Supports texture format: A1R5G5B5
Supports texture format: A4R4G4B4
Supports texture format: P8
Supports texture format: DXT1
Supports texture format: DXT2
Supports texture format: DXT3
Supports texture format: DXT4
Supports texture format: DXT5
Supports render-to-texture format: A8R8G8B8
Supports render-to-texture format: X8R8G8B8
Supports render-to-texture format: R5G6B5
Supports render-to-texture format: X1R5G5B5
Texture compression support: Yes
Bumpmap support: No
Bumpmap luminance support: No
Vertex shader version: 1.1, pixel shader version: 0.0
Driver version status: Unknown
Max textures per pass: 2
Disabling DXT1 support on NVidia hardware.
Compact tab-delimited version:
0 WINXP 2600 AMD 1201 256 183f9ff c1c7f9ff NVidia GeForce4 MX 420 2752 0 0 0 0 1 2 2 0 2 1 1 1024 768 32 0 9.0
Dynamic LOD budget: 0
Static LOD budget: 0
Shadow Mode: None
Dynamic Shadows: On
Static Shadows: On
Prelit Mode: Multitexture
Texture Resolution: 2
Surface Effects (0-2): 0
Particle Detail(0-2): 2
Texture Filter Mode: Trilinear
Screen UV Bias: Enabled
NPatch level: Not supported
Display mode: 1024 * 768, 32 bits Fullscreen
Sound device:
Sound effects: Enabled
Sound effects volume: 1.00
Music: Disabled
Music volume: 0.68
If you have C&C: Renegade installed you might want to consider posting up the relevant display info. from your sysinfo.txt, located in the directory where Renegade installed e.g. D:\Renegade. This would be particularly interesting if you have non-NVIDIA hardware installed, which should feature better quality DXT1 support.
If you're wondering, so what? You can check out this page http://3dspotlight.com/reviews/hardware/3dblaster_ti200/3dblaster-3.shtml to see what effect NVIDIAs DXT1 has in action. The workaround noted does NOT exist for Direct3D so it seems that Game Developers are being left little choice but to not use DXT1 with NVIDIA cards until NVIDIA decides to finally release a Graphics cards that does DXT1 properly.
Disabling DXT1 like any other texture compression format would only make the Game run slower than with it uncompressed.
Operating System: Windows NT
Operating system version 5.1
Operating system build: 0.0.2600
OS-Info:
Processor: AMD Athlon(tm) processor
Clock speed: ~1201MHz
Processor type: Original OEM
Total physical memory: 255Mb
Available physical memory: 161Mb
Total page file size: 429Mb
Total available page file size: 319Mb
Total virtual memory: 2047Mb
Available virtual memory: 2003Mb
CPUID: Yes
RDTSC: Yes
CMOV: Yes
MMX: Yes
SSE: No
SSE2: No
3DNow!: Yes
Extended 3DNow!: Yes
CPU Feature bits: 0x183f9ff
Ext. CPU Feature bits: 0xc1c7f9ff
L1 Data Cache: 64 byte cache lines, 2 way set associative, 64k
L1 Instruction Cache: 64 byte cache lines, 2 way set associative, 64k
L1 Instruction Trace Cache: None
L2 Cache: 64 byte cache lines, 16 way set associative, 256k
Video Card: NVIDIA GeForce4 MX 440
Driver: nv4_disp.dll
Product=6, Version=13, SubVersion=10, Build=2752
Video Card Chip Vendor: NVidia
Type of chip: GeForce4 MX 420
Vendor id: 0x10de
Device id: 0x171
SubSys id: 0x0
Revision: 163
GUID = {0xd7b71e3e, 0x4231, 0x11cf}, {0x70, 0x69, 0x0a, 0x20, 0x01, 0xc2, 0xcb, 0x35}
Hardware T&L support: Yes
NPatch support: No
ZBias support: Yes
Gamma support: Yes
Anisotropic filtering support: No
Supports texture format: A8R8G8B8
Supports texture format: X8R8G8B8
Supports texture format: R5G6B5
Supports texture format: X1R5G5B5
Supports texture format: A1R5G5B5
Supports texture format: A4R4G4B4
Supports texture format: P8
Supports texture format: DXT1
Supports texture format: DXT2
Supports texture format: DXT3
Supports texture format: DXT4
Supports texture format: DXT5
Supports render-to-texture format: A8R8G8B8
Supports render-to-texture format: X8R8G8B8
Supports render-to-texture format: R5G6B5
Supports render-to-texture format: X1R5G5B5
Texture compression support: Yes
Bumpmap support: No
Bumpmap luminance support: No
Vertex shader version: 1.1, pixel shader version: 0.0
Driver version status: Unknown
Max textures per pass: 2
Disabling DXT1 support on NVidia hardware.
Compact tab-delimited version:
0 WINXP 2600 AMD 1201 256 183f9ff c1c7f9ff NVidia GeForce4 MX 420 2752 0 0 0 0 1 2 2 0 2 1 1 1024 768 32 0 9.0
Dynamic LOD budget: 0
Static LOD budget: 0
Shadow Mode: None
Dynamic Shadows: On
Static Shadows: On
Prelit Mode: Multitexture
Texture Resolution: 2
Surface Effects (0-2): 0
Particle Detail(0-2): 2
Texture Filter Mode: Trilinear
Screen UV Bias: Enabled
NPatch level: Not supported
Display mode: 1024 * 768, 32 bits Fullscreen
Sound device:
Sound effects: Enabled
Sound effects volume: 1.00
Music: Disabled
Music volume: 0.68
If you have C&C: Renegade installed you might want to consider posting up the relevant display info. from your sysinfo.txt, located in the directory where Renegade installed e.g. D:\Renegade. This would be particularly interesting if you have non-NVIDIA hardware installed, which should feature better quality DXT1 support.
If you're wondering, so what? You can check out this page http://3dspotlight.com/reviews/hardware/3dblaster_ti200/3dblaster-3.shtml to see what effect NVIDIAs DXT1 has in action. The workaround noted does NOT exist for Direct3D so it seems that Game Developers are being left little choice but to not use DXT1 with NVIDIA cards until NVIDIA decides to finally release a Graphics cards that does DXT1 properly.
Disabling DXT1 like any other texture compression format would only make the Game run slower than with it uncompressed.