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C&C: Renegade disables NVIDIA DXT1

By TS | Thomas
Mar 20, 2002
  1. Here's the full sysinfo.txt file;

    Operating System: Windows NT
    Operating system version 5.1
    Operating system build: 0.0.2600
    OS-Info:
    Processor: AMD Athlon(tm) processor
    Clock speed: ~1201MHz
    Processor type: Original OEM

    Total physical memory: 255Mb
    Available physical memory: 161Mb
    Total page file size: 429Mb
    Total available page file size: 319Mb
    Total virtual memory: 2047Mb
    Available virtual memory: 2003Mb

    CPUID: Yes
    RDTSC: Yes
    CMOV: Yes
    MMX: Yes
    SSE: No
    SSE2: No
    3DNow!: Yes
    Extended 3DNow!: Yes
    CPU Feature bits: 0x183f9ff
    Ext. CPU Feature bits: 0xc1c7f9ff

    L1 Data Cache: 64 byte cache lines, 2 way set associative, 64k
    L1 Instruction Cache: 64 byte cache lines, 2 way set associative, 64k
    L1 Instruction Trace Cache: None
    L2 Cache: 64 byte cache lines, 16 way set associative, 256k

    Video Card: NVIDIA GeForce4 MX 440
    Driver: nv4_disp.dll
    Product=6, Version=13, SubVersion=10, Build=2752
    Video Card Chip Vendor: NVidia
    Type of chip: GeForce4 MX 420
    Vendor id: 0x10de
    Device id: 0x171
    SubSys id: 0x0
    Revision: 163
    GUID = {0xd7b71e3e, 0x4231, 0x11cf}, {0x70, 0x69, 0x0a, 0x20, 0x01, 0xc2, 0xcb, 0x35}
    Hardware T&L support: Yes
    NPatch support: No
    ZBias support: Yes
    Gamma support: Yes
    Anisotropic filtering support: No
    Supports texture format: A8R8G8B8
    Supports texture format: X8R8G8B8
    Supports texture format: R5G6B5
    Supports texture format: X1R5G5B5
    Supports texture format: A1R5G5B5
    Supports texture format: A4R4G4B4
    Supports texture format: P8
    Supports texture format: DXT1
    Supports texture format: DXT2
    Supports texture format: DXT3
    Supports texture format: DXT4
    Supports texture format: DXT5
    Supports render-to-texture format: A8R8G8B8
    Supports render-to-texture format: X8R8G8B8
    Supports render-to-texture format: R5G6B5
    Supports render-to-texture format: X1R5G5B5
    Texture compression support: Yes
    Bumpmap support: No
    Bumpmap luminance support: No
    Vertex shader version: 1.1, pixel shader version: 0.0
    Driver version status: Unknown
    Max textures per pass: 2
    Disabling DXT1 support on NVidia hardware.

    Compact tab-delimited version:
    0 WINXP 2600 AMD 1201 256 183f9ff c1c7f9ff NVidia GeForce4 MX 420 2752 0 0 0 0 1 2 2 0 2 1 1 1024 768 32 0 9.0
    Dynamic LOD budget: 0
    Static LOD budget: 0
    Shadow Mode: None
    Dynamic Shadows: On
    Static Shadows: On
    Prelit Mode: Multitexture
    Texture Resolution: 2
    Surface Effects (0-2): 0
    Particle Detail(0-2): 2
    Texture Filter Mode: Trilinear
    Screen UV Bias: Enabled
    NPatch level: Not supported
    Display mode: 1024 * 768, 32 bits Fullscreen

    Sound device:
    Sound effects: Enabled
    Sound effects volume: 1.00
    Music: Disabled
    Music volume: 0.68

    If you have C&C: Renegade installed you might want to consider posting up the relevant display info. from your sysinfo.txt, located in the directory where Renegade installed e.g. D:\Renegade. This would be particularly interesting if you have non-NVIDIA hardware installed, which should feature better quality DXT1 support.

    If you're wondering, so what? You can check out this page http://3dspotlight.com/reviews/hardware/3dblaster_ti200/3dblaster-3.shtml to see what effect NVIDIAs DXT1 has in action. The workaround noted does NOT exist for Direct3D so it seems that Game Developers are being left little choice but to not use DXT1 with NVIDIA cards until NVIDIA decides to finally release a Graphics cards that does DXT1 properly.
    Disabling DXT1 like any other texture compression format would only make the Game run slower than with it uncompressed.
     
  2. BlackVoid

    BlackVoid TS Rookie

    Here's my info...for what it's worth...I do wish the graphics were better though.

    Operating System: Windows NT
    Operating system version 5.1
    Operating system build: 0.0.2600
    OS-Info:
    Processor: AMD Athlon(tm) processor
    Clock speed: ~1374MHz
    Processor type: Original OEM

    Total physical memory: 511Mb
    Available physical memory: 352Mb
    Total page file size: 1251Mb
    Total available page file size: 1106Mb
    Total virtual memory: 2047Mb
    Available virtual memory: 2015Mb

    CPUID: Yes
    RDTSC: Yes
    CMOV: Yes
    MMX: Yes
    SSE: No
    SSE2: No
    3DNow!: Yes
    Extended 3DNow!: Yes
    CPU Feature bits: 0x183f9ff
    Ext. CPU Feature bits: 0xc1c7f9ff

    L1 Data Cache: 64 byte cache lines, 2 way set associative, 64k
    L1 Instruction Cache: 64 byte cache lines, 2 way set associative, 64k
    L1 Instruction Trace Cache: None
    L2 Cache: 64 byte cache lines, 16 way set associative, 256k

    Video Card: NVIDIA GeForce3 Ti 200
    Driver: nv4_disp.dll
    Product=6, Version=13, SubVersion=10, Build=2312
    Video Card Chip Vendor: NVidia
    Type of chip: GeForce2 Integrated
    Vendor id: 0x10de
    Device id: 0x201
    SubSys id: 0x0
    Revision: 163
    GUID = {0xd7b71e3e, 0x4141, 0x11cf}, {0xb8, 0x6a, 0x0a, 0x20, 0x01, 0xc2, 0xcb, 0x35}
    Hardware T&L support: Yes
    NPatch support: No
    ZBias support: Yes
    Gamma support: Yes
    Anisotropic filtering support: No
    Supports texture format: A8R8G8B8
    Supports texture format: X8R8G8B8
    Supports texture format: R5G6B5
    Supports texture format: X1R5G5B5
    Supports texture format: A1R5G5B5
    Supports texture format: A4R4G4B4
    Supports texture format: P8
    Supports texture format: U8V8
    Supports texture format: L6V5U5
    Supports texture format: X8L8V8U8
    Supports texture format: DXT1
    Supports texture format: DXT2
    Supports texture format: DXT3
    Supports texture format: DXT4
    Supports texture format: DXT5
    Supports render-to-texture format: A8R8G8B8
    Supports render-to-texture format: X8R8G8B8
    Supports render-to-texture format: R5G6B5
    Supports render-to-texture format: X1R5G5B5
    Texture compression support: Yes
    Bumpmap support: Yes
    Bumpmap luminance support: Yes
    Vertex shader version: 1.1, pixel shader version: 1.1
    Driver version status: Unknown
    Max textures per pass: 4
    Disabling DXT1 support on NVidia hardware.

    Compact tab-delimited version:
    420 WINXP 2600 AMD 1374 512 183f9ff c1c7f9ff NVidia GeForce2 Integrated 2312 10000 10000 3 1 1 2 0 2 2 1 1 800 600 32 0 49.5
    Dynamic LOD budget: 10000
    Static LOD budget: 10000
    Shadow Mode: Hardware
    Dynamic Shadows: On
    Static Shadows: On
    Prelit Mode: Multitexture
    Texture Resolution: 0
    Surface Effects (0-2): 2
    Particle Detail(0-2): 2
    Texture Filter Mode: Trilinear
    Screen UV Bias: Enabled
    NPatch level: Not supported
    Display mode: 800 * 600, 32 bits Fullscreen

    Sound device:
    Sound effects: Enabled
    Sound effects volume: 0.52
    Music: Disabled
    Music volume: 0.31
     
  3. TS | Thomas

    TS | Thomas TS Rookie Topic Starter Posts: 1,319

    I hope to be able to test this on a Kyro 2 later on, this supports DXT1 "only".
     
  4. TS | Thomas

    TS | Thomas TS Rookie Topic Starter Posts: 1,319

    Update, this issue also affects the GeForce 4 Ti.
     
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