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Crossfire VS Sli Questions

Discussion in 'Audio and Video' started by princeton, Mar 5, 2010.

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  1. princeton TechSpot Addict

    Ok that makes alot of sense.Thanks for your clarification.
  2. BMfan TechSpot Booster

    The reason why nvidia can have there drivers 1st is also that there cards are just slight updates of older cards.
  3. captaincranky TechSpot Addict

    Don't tell me you got sucked into this nonsense. It's basically a meeting of the "Latch Key Junior Sociopathic Trolls Club". Any purchase is dependent on the OPs "10 year old brother buying his current card for $200.00. I think that's USD. Our OP apparently doesn't even have the exchange rate correct.
  4. captaincranky TechSpot Addict

    That's 2 double posts today. Take me off the Emachine and I lose it.
  5. red1776 Omnipotent Ruler of the Universe

    ...ummm well it seems I was just happening by and ...ah, there was a shader deal ...and ..that is to say, ok I did!
    $200?? why in my day I got a quarter if I did the dishes,took out the garbage, and washed the Galaxy 500.
  6. captaincranky TechSpot Addict

    Speaking of Galaxy Fords and such, they just released "Alice", which is basically a reworking of Alice in Wonderland. It may have been a mini-series (3hrs run). But if you enjoy 70's kitsch, have I got a movie for you, fun. Tim Curry's even in it.

    But more to the point, maybe we should send out for Charlie Demerjian's opinion on the shader sitch-e-a-shun.

    Hmmm, Demerjian, Armenian maybe. My son is married to a nice Armenian girl. I call her "Armenian Barbie".
  7. princeton TechSpot Addict

    Ok just ****ing leave. I don't have the patience for your constant counter productive comments and insults. Go back to the super elitest section of the boards.
  8. captaincranky TechSpot Addict

    Here again, you patience or lack thereof does lack a certain relevance. Did you get the $200.00 bucks off your 10 Year old brother yet? See, I'm concerned. Maybe you could borrow it from Charlie Demerjian. Jus' tryin' to help ya know.
  9. red1776 Omnipotent Ruler of the Universe

    I will check that out, I think Tim curry is groovy:D

    I dated an Armenian Barbie in high school....she would always drop me off outside of town though...
  10. captaincranky TechSpot Addict

    Put Out.....Or Get Out........!

    Yeah well, you have to go through a double secret ancient conversion ceremony before you become an honorary Armenian. If you had, then you would have been able to stay in the car through town. Or as I usually put it, I don't care if it is for my own good, I'll skip the p***** whipping anyway.

    Oh look, an "if, then" logic statement, who sez we're not on topic.

    But even more to the point, how about those darn Nvidia drivers; http://www.techspot.com/vb/topic143989.html ....?
  11. Archean TechSpot Paladin

    @princeton

    Graphics are generally made up by vertices and pixels. Both should be shaded by the graphics chip, with two different mechanisms. These are the vertex pipelines and the pixel pipelines. The operation of these pipelines is controlled by both hardware and software. Regarding the software layer, the possibility to use a common or unified layer to control both vertex and pixel pipelines is feasible.

    ATI adopted the Unified-Shader architecture in the development of the Xbox 360 GPU, and the stuck with it all later incarnations of Radeon Series. According to the Unified-Shader concept, no distinct dedicated vertex and pixel shader engines are used (which is the case with nVidia). Instead these are replaced by an array of Unified-Shader engines able to execute both kinds of instructions.

    ATI’s modern architecture lies around big fat units and lot of tiny ones (80+720 in case of Radeon 4800 series), and the clock is much lower than in case with GeForce cards. At the same time, Nvidia went the other route and came up with large number of “fat” units.

    ATI believes that such an approach offers the best performance and also better allocation of the GPU resources, compared to NVIDIA’s dual shaders. NVIDIA’s answer to these claims is that the Unified-Shader technology could be also a future option for the company, as long as it will be assured that its operation will be smooth, easily controlled and predictable.

    These two technologies are simply incomparable, as sometimes ATI’s architecture wins while sometimes Nvidia wins; but this differs from case to case.
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