Epic Games is acquiring music service Bandcamp

Daniel Sims

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What just happened? In the ongoing wave of acquisitions involving video game companies, this has to be the oddest one yet. At least Microsoft, Sony, and Nintendo acquired other game companies these past few weeks, but Epic Games seems to think buying a music service fits its mission going forward.

This week, Bandcamp announced it's becoming part of Epic Games. The two companies are in different entertainment industries entirely, but they indicate a common desire to build a marketplace that puts creators first.

Over the years, customers and artists have lauded Bandcamp for letting artists sell music without DRM (often bundled with physical copies on CD or vinyl). It is also well-known for passing more revenue to artists than Spotify and holding occasional "Bandcamp Friday" promotions where all sales money goes to the artists. Bandcamp's co-founder and CEO Ethan Diamond confirmed the company would remain a standalone music service and that its deal with Epic won't change its current policies.

As for why it joined Epic, Diamond writes that the game company will help it expand globally and lend it more resources for developing the music service's technical aspects. Epic adds that it wants to build a market encompassing games, music, art, technology, and more.

"Fair and open platforms are critical to the future of the creator economy," the game company said in a press release. "Epic and Bandcamp share a mission of building the most artist-friendly platform that enables creators to keep the majority of their hard-earned money."

The sentiment is similar to Epic CEO Tim Sweeney's comments throughout the legal battles with Apple. He has railed against the 30 percent revenue cut Apple takes from developers on its app store. When the Epic Games Store first launched, its main selling point was the lower revenue split it took compared to Steam.

However, many artists and fans are unsurprisingly skeptical that Bandcamp will stay the way it is indefinitely under Epic.

"Even if things are fine for the next few months, this can only go in worse directions," tweeted Mel Stone, an artist who gets half of her music revenue from Bandcamp.

Another artist, 2 Mello, praised the service for its sustainability, pleading with fans to continue supporting it.

"It shows that sustenance is available to those not massively popular or connected. It's ideal, and it shouldn't get bigger, but it is," the artist said.

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Since Epic started printing money with Fortnite, they have become pretty pro-consumer in many ways because they can take the hit, but I wonder if it really is pure altruism driving this. I think the jury's still out on that, but this is a very interesting development.
 
>is altruism driving a company decision

Does it ever, truly?

Sucks. I hope it doesn’t go downhill too fast. I get almost all my music from Bandcamp, since it’s available in multiple high fidelity formats, and relatively cheap. Hell I even stopped pirating.
 
Hmm, whilst I'm happy to take the occasional free game from Epic, and even buy the odd one too, I'm not convinced about this takeover being the best thing for the consumer or the artist - time will tell I guess.
It's worth pointing out, for those that didn't know, that Bandcamp don't charge any extra for a CD quality track over a compressed format - whether or not you can tell is up to the listener to decide, but they seem to be the good guys in this area as almost everyone else add a couple of dollars/quid for this upgrade.
 
I used to use Bandcamp a lot, until today. Poor decision. Bandcamp catered to individuals with different tastes from the mainstream, and people seeking new experiences. Epic is all about getting more zomboids to play the same game. Not a good match at all. Account canceled, and my music purchases will all be direct from the artist, which about half of are now anyway.
 
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