Epic Games show Unreal Engine 3 running on Windows RT tablet

Shawn Knight

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Epic Games, in partnership with Nvidia, have revealed that their Unreal Engine 3 and supporting development tools have been ported to run on Windows 8 and ARM-based Windows RT tablets. A graphics demo called Epic Citadel (the same program that was used to show the engine running on the iPhone in 2010) was shown running on the just-announced ASUS Vivo Tab RT during ASUS’ press conference at IFA earlier today. This marks the first public showing of an UE3-based app running on a Windows RT device.

Epic VP Mark Rein noted this is the complete version of the engine which uses the full DirectX 9 pipeline with shaders and materials – not a modified mobile version. The full engine will make it easier for developers to bring their content to Windows RT, Windows 8 and the Tegra 3 processor.

Epic didn’t specifically mention if any of their popular titles like Unreal Tournament 3 or Gears of War would be ported to the tablet but we do know that code was made available to developers last week. This is good news for gamers as we are likely to see a wealth of UE3 titles show up on Windows RT devices, perhaps alongside tablet launches on October 26.

The Unreal Engine 3 has been a workhorse for years as the first titles to use it launched in November 2006. Since then, it has appeared on nine platforms and has been licensed for use in more than 225 games.

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The tech demo they're showing off on Windows RT is Epic Citadel which came out on the iPad back in September, 2010. So Windows RT getting something that's been on the iPad for two years makes it better?
 
The tech demo they're showing off on Windows RT is Epic Citadel which came out on the iPad back in September, 2010. So Windows RT getting something that's been on the iPad for two years makes it better?

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For those of you saying this is already available on iPhone and Android, don't forget this port is done using the DirectX library which supports all the features of DX11, unlike the crappy OpenGL ES 2.0 version available on Android and iPhone. So unlike the cheap Infinity Blade graphics, which by the way? drains the life out of a quad core Android, we'll be seeing Gears of Wars and Mass Effect level graphics for the first time on tablets.
 
iPad sucks compared to Windows 8 (RT, PC, Xbox?, Phone?) mainly because people can use C++, Javascript, C# VB to make Windows 8 apps and run it on those hardware. Instead of using stupid Objective C. Enough said.

And I really hope this Windows 8 apps can be run in Xbox and Windows Phone 8. That would be an instant ipad iphone killer.

The day where apple fanatics getting slapped in their face is getting nearer and nearer.
 
The tech demo they're showing off on Windows RT is Epic Citadel which came out on the iPad back in September, 2010. So Windows RT getting something that's been on the iPad for two years makes it better?

Next time, read the article:

Epic VP Mark Rein noted this is the complete version of the engine which uses the full DirectX 9 pipeline with shaders and materials ? not a modified mobile version. The full engine will make it easier for developers to bring their content to Windows RT, Windows 8 and the Tegra 3 processor.

This is using the full extension of both the DirextX API and actual pipeline that's seen on x86 machines. This means not only developers will better optimize their games for ARM (as opposed to the inefficient iterations found in Android and iOS), but their games will look significantly better too.

This is kind of a big deal.
 
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