Fallout 4 update brings a host of new features to the game, including one just for Nvidia users

By midian182
Feb 2, 2016
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  1. It may have been out for almost three months now, but, thanks to the sheer number of things there are to do in the game, a lot of people are still playing Fallout 4. For those who are continuing to explore post-apocalyptic Boston, a new update has been just been released which brings such a large number of improvements it may tempt lapsed players to return to Bethesda’s world.

    Patch 1.3’s biggest feature for PC gamers is the introduction of a new ambient occlusion setting (HBAO+), which should add some richer, more detailed and realistic effects to the game.

    Owners of Nvidia GPUs, meanwhile, will now see new weapon debris effects. There’s also improved “ESDF” remapping support in Workshop mode.

    In addition to the visual improvements, the patch will add a status menu for your settlers and fixes a number of bugs, including one that stopped players from progressing in the game’s story by locking off the Railroad resistance group’s headquarters if certain tasks were completed in the ‘wrong’ order. It’ll also stop your companions from being permanently stuck with radiation poisoning and fixes “an issue where Vault 81 residents would not dismember correctly,” which is something everyone will surely appreciate.

    Fallout 4 should run a lot smoother once the update is installed, and structures in the workshop mode will snap together a lot easier – an issue many people found annoying.

    If, like me, you recently left Fallout 4 to move onto new titles, then you may want to boot it up once again to see how much effect this patch has. It could add quite a few more hours of life to the game before the DLCs start to arrive.

    Here are the full patch notes:

    New Features

    • New ambient occlusion setting, HBAO+ (PC)
    • New weapon debris effects (PC NVIDIA cards)
    • Added status menu for settlers in your settlements
    • Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
    • Improved "ESDF" keys remapping support while in Workshop mode (PC)

    Gameplay Fixes

    • General memory and stability improvements
    • Improved performance when looking through a scope
    • Fixed issue where player could warp to a different location when aiming
 Companions can no longer get stuck with radiation poisoning
    • Fixed an issue where Vault 81 residents would not dismember correctly
    • Big Leagues perk now displays calculated damage correctly
    • Fixed issue with third person camera not displaying properly after exiting certain crafting stations
    • Fixed an issue where subtitles would occasionally not update properly
    • Effects will properly be removed on companions when items are unequipped
    • MacReady’s Killshot perk now calculates headshot percentages properly
    • Fixed an issue with NPCs getting stuck in Power Armor
    • Fixed a rare issue with companions getting stuck in down state
    • Second rank of Aquaboy now calculates properly
    • Fixed an issue with resistance not always lowering the damage correctly when added by mods
    • Enabled number of characters available when renaming an item (XB1)
    • Fixed issue with player becoming dismembered while still alive
    • Robotics expert is now usable in combat
    • Stimpaks can now be used on Curie after the transformation
    • Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked

    Quest Fixes

    • Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
    • Fixed an issue where invulnerable characters would get stuck in combat
    • Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
    • Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
    • Fixed an issue where killing a caravan would leave a quest open
    • Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed
    • Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"
    • Fixed an issue where the player could get stuck exiting the cryopod
    • Fixed an issue where the player could no longer get Preston as a companion
    • In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad
    • Fixed an issue with Minutemen quests repeating improperly
    • Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
    • After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest
    • Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
    • During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114
    • In "Confidence Man," Bull and Gouger can now be killed
    • During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up
    • In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly
    • Fixed an issue with "Tactical Thinking" where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly

    Workshop Fixes

    • Fixed a bug that would cause settler counts to appear incorrectly
    • Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
    • Improvements to snapping pieces together while in Workshop mode
    • Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
    • Player can now build workbenches in their Diamond City house
    • Building wires no longer uses up copper
    • Fixed issue with certain settlement attacks not generating properly
    • Fixed an issue with settlement happiness calculations
    • Settlers assigned to weapons stand will now stand next to it
    • Diamond City house now shows provided power
    • Repairing items will now correctly consume resources
    • Fixed an issue where companion would ignore commands at workshop locations
    • Fixed an issue with crops appearing destroyed after saving and reloading

    Permalink to story.

  2. Skidmarksdeluxe

    Skidmarksdeluxe TS Evangelist Posts: 6,339   +1,938

    I'm still waiting for this games price to drop to something a bit more realistic before I check it out.
    noel24 and Reehahs like this.
  3. yRaz

    yRaz TS Evangelist Posts: 1,826   +879

    It'll probably drop down to about $40 during steams summer sale, but you probably won't see a price drop any sooner than that. They usually do a minor price drop at the release of new DLC, but nothing significant.
    Reehahs likes this.
  4. Evernessince

    Evernessince TS Evangelist Posts: 1,101   +528

    This patch fixes nothing compared to how many bugs there are and as far as I'm concerned the game is still in an alpha like state. Shameful considering The Witcher 3 had patches coming out much more quickly and were much more substantial. That and it released with less issues.

    We don't need another untested SSAO type, thank you nvidia.
    noel24 and Reehahs like this.
  5. OcelotRex

    OcelotRex TS Booster Posts: 94   +51

    I've played for more than 100 hours and have yet to experience a single bug other than McCready's Perk.

    My experience invalidates yours.
    Whitefyre and Reehahs like this.
  6. Skidmarksdeluxe

    Skidmarksdeluxe TS Evangelist Posts: 6,339   +1,938

    That's fine, I'm patient, I can wait.
  7. Evernessince

    Evernessince TS Evangelist Posts: 1,101   +528

    I've played for more than 1,000 hours on fallout 4 alone and I've been a mod author for every Bethesda game with at least 2 mods for each one. No, my experience far outweighs yours. The only things your experience "invalidates" is your right to remain modest. Should I give you a cookie, being one of the very few people not having issues with the bugfest that is fallout 4? Even more, I sincerely dout you are being completely honest about only finding one bug. Either way, it's impossible for you to prove.
  8. OcelotRex

    OcelotRex TS Booster Posts: 94   +51

    Lulz bruh. At least 1,000, amiright? We shall now bow to your leet fallout skillz and knowledge...
  9. Evernessince

    Evernessince TS Evangelist Posts: 1,101   +528

    At least half of that time is for mod purposes. I've still yet to hear back from you on how your 100+ hours somehow invalidates other's opinions that haven't played as much. You're just another regular person looking at the game in a non technical aspect, same as most people. On top of that, the statement I issued, in that Fallout 4 being very buggy, is backed by nearly every major critical review that's out there and many other's personal opinions.

    Now I know I'm being let on by a troll who's probably typing this on some non-traditional device but I'll find it amusing if you attempt to justify why your opinion over-turns the par for the course we've see for Fallout 4. Go on, I'll wait.
  10. Kibaruk

    Kibaruk TechSpot Paladin Posts: 2,419   +469

    I haven't run into any game breaking bug, l33t m0d3r g4m3r.
  11. amichalski81

    amichalski81 TS Rookie

    "It may have been out for almost three months now, but, thanks to the sheer number of things there are to do in the game, a lot of people are still playing Fallout 4"

    I am astonished that people have finished this game and have moved on. maybe my game playing is WAY different than others because I had this game on day 1 and I have taken my sweet *** time and only have I figure 35% of the game done or even opened. I don't understand the rush to complete the game in the 1st 3 or 4 weeks. mind boggling the need to beat the game so fast.
    billkillem989 likes this.
  12. Whitefyre

    Whitefyre TS Rookie Posts: 19   +7

    I have 400 hours in and other then McCready and maybe the odd issue with accessing pip boy via tab key on PC. just want DLC now!
  13. billkillem989

    billkillem989 TS Rookie

    I'm like amichalski81 I take my time and just play I've even got to lvl 40 and started over because I learned better ways doing things and I like it. As far as bugs I've had people lock up, get stuck, one time one of my followers wouldn't get up so they sat there lol not much.
    Last edited by a moderator: Feb 3, 2016
    amichalski81 likes this.
  14. Kibaruk

    Kibaruk TechSpot Paladin Posts: 2,419   +469

    You can quote and reply on a single post ;)
    amichalski81 likes this.
  15. Evernessince

    Evernessince TS Evangelist Posts: 1,101   +528

    Lol, you are such a pathetic person that you took the time to create multiple accounts. Nice try but you fail at trolling.
  16. Danger

    Danger TS Rookie

    Other than the game crashing on me exactly one time, I have had no problems with this game. I was once pinned behind a couch and a wall for like 30 seconds, but that was just a slight annoyance. I have a friend who plays on PC and another on Xbox and I havent heard them make any complaints. Thats not to say they havent had any issues, they have just never brought it up in conversation. Maybe it is a regional thing, I don't know.
  17. mynamejeremy

    mynamejeremy TS Rookie

    I've probably visited 70% of the locations and I'm gathering quests, going directly to marked quest spots and walking between locations I haven't visited yet... just over 100 hours so far. The only thing I can think of is that I check every nook and corner cause I'm an OCD looter.
    amichalski81 likes this.
  18. Evernessince

    Evernessince TS Evangelist Posts: 1,101   +528

    I encountered over 10 bugs in my first hour and still encounter bugs. My Weapons turn invisible, NPCs teleport into the sky when they die, clipping geometry in many places, far too many NavMesh errors which blocks NPCs from walking down stairs, Occlusion issues, NPCs repeating lines over and over, ect, ect.
  19. Goblinchucker

    Goblinchucker TS Rookie

    I get what you're saying, and have come across many minor annoying bugs in about 200 hours of playing, but the only truly game-breaking bug is the occasional crash. I understand you seeing more bugs being a modder, but to be so negative about many bugs being addressed and fixed is kinda petty. They're not going to fix all bugs every time, and all bugs are not created equal. I'm sure they are working on the other bugs currently, and maybe they just have taken longer to correct. Feel free to rage at me for disagreeing with you, just know that you are not there at Bethesda, so you have no way of knowing what they're doing. They made a game that is still fun despite being broken, so I think you should be a little more logical about your expectations.

    P.S. You mean etc. It is an abbreviation for ET Cetera, not Et CeTera.
  20. Evernessince

    Evernessince TS Evangelist Posts: 1,101   +528

    I don't need to be at Bethesda to see they are doing less than everyone else.
  21. Goblinchucker

    Goblinchucker TS Rookie

    You can't really expect a game as complex as FO4 to be the same amount of work debugging as any other game. And yes, you *do* need to be there to know what they are doing, and how much actual work they have put into it. Unless your elitist attitude is a direct result of being the only omniscient person in existence.
  22. Evernessince

    Evernessince TS Evangelist Posts: 1,101   +528

    First off, I know what's it's like to work on Bethesda games. I've made mods for all the Bethesda games. I probably have more experience making game levels than half the Bethesda staff and I've personally contributed to the unofficial skyrim patch and unofficial fallout 3 patch. My experience isn't hearsay, it's reality. What I find particularly annoying is people like you who defend crappy business practices like Bethesda's even though you don't know a lick about Bethesda games.

    The only experience you have to attribute to your name is defending fallout's vanity, and let me tell you, what a lost cause that is. No, us modders will wipe Bethesda's behind again because frankly the can't fix bugs to save their life.
  23. DKRON

    DKRON TS Guru Posts: 567   +25

    Oh no no I've been around for 10,000 years and created the people who designed the game, my experience outways yours!
  24. OcelotRex

    OcelotRex TS Booster Posts: 94   +51

    Let's recap -
    You come out of the gate with the inane drivle of "thousands of bugs" and "unplayable alpha" but make sure to praise the witcher...

    Then you support your claims with how many thousands of hours you spend (I should should clarify as waste) playing and supporting the community of Bethesda games which are so buggy as to be unplayable but are sure to distinguish that you do not work for Bethesda but instead choose to do this in your free time.

    Compound this with the fact that FO4 is about 3 months old and you've spent more than half of year of work not getting paid playing a terrible game in your free time....

    I'm not sure where you're going with this other than spewing the same trite bs as most people who think it's edgy to hate on popular, fun games like FO4 and skyrim. By all means keep wasting your life buying, playing, and supporting them.
  25. OcelotRex

    OcelotRex TS Booster Posts: 94   +51

    This guy! He gets it.
    DKRON likes this.

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