Not to be confused with DLSS, Nvidia's DLDSR (Deep Learning Dynamic Super Resolution) is a method of supersampling that renders supported games at a higher resolution than your monitor's native resolution.
Not to be confused with DLSS, Nvidia's DLDSR (Deep Learning Dynamic Super Resolution) is a method of supersampling that renders supported games at a higher resolution than your monitor's native resolution.
Requirements: Have a Nvidia GPU.
Aaaaand I'm out, not falling for that proprietary trap again.
It's not exactly that difficult to do.Not to worry, the typical AMD 'me too' effort will surely not be much more than a year late and not that much worse.
It's not exactly that difficult to do.
What this does is that it essentially applies DLSS to the selected rendered resolution (selected factor) taking it up to what DRS would use and then downscales it.
DLDSR for 1080p screen --> 1440p render resolution --> 4k DLSS upscaled resolution --> 1080p downscaled resolution
DSR for 1080p screen --> 4k rendered resolution --> 1080p downscaled resolution
AMD can do this with FSR2.0 too. I can see this feature being announced together with RDNA3.
There are no motion vectors involved on DLDSR. So it doesnt use DLSS and it wouldn't work with FSR 2.0.
It is certainly the way of things. Patient gamers will get a 'decent' free alternative... at some point.Not to worry, the typical AMD 'me too' effort will surely not be much more than a year late and not that much worse.
Don't forget, it's a meaningless feature that no one needs, oh wait, AMD has it too now? Oh now it's important and has to be used in all comparisons and benchmarks.Not to worry, the typical AMD 'me too' effort will surely not be much more than a year late and not that much worse.