"Microsoft touts benefits of DirectX 12 in new teaser video"
What a complete load of BS:-
- During 11-17s of the above video alone the main "difference" is that the DX11 version has deliberately washed out color and seemingly no shaders whatsoever, whilst the DX12 looks over-saturated. You can enhance / degrade your DX9-11 games now using SweetFX / other shader injector program with barely 5-10% performance impact.
-During 29-34s, it looks like they again turned ALL lighting shaders off for the DX11 (including simple Bloom used universally since DX9). Meanwhile the "better" DX12 doesn't actually look any better since it massively and unnaturally overdoes the "glowing fog" and "sunbeams" coming from low wattage indoor lighting. If anything the DX11 version is more realistic for actually being able to see beyond 12ft indoors and "cool white" lights not filling the room with a comically fake pink/brown "sunbeam fog"...
- During 34-37s, we read "
reduced latency, smoother framerate, better performance". Then during 41-42s, we see a 20fps stutter of Deus Ex Mankind Divided complete with retarded "your head violently rotates from side to side when firing a light sub-machine-gun". No it doesn't. Recoil pushes you backwards, it doesn't "spin your head off your shoulders in alternating directions every other round". It's silly cr*p like this that actually has the reverse effect of saying to me "DX12 will still stutter and suffer from dumb games devs that stuff in every stupid exaggerated effect they can find like excessive camera shake / "waddling penguin with a gammy leg simulator" head bob, and you'll be looking to disable half these 'DX12 enhancements' immediately after installing"
Is it just me or does this look fake? I mean their comparisons look like current gen low settings vs. max settings. To me the "better" version looked like capabilities we already have.
All such "industry bullshots" are fake, DX12 no exception. The "comparison videos" are the worst of all with stuff like Anisotropic Filtering turned off on one but not the other when comparing anti-aliasing or as we've seen above, DX11 Shaders Off vs DX12 Shaders Beyond Maximum is a joke. Good games devs can do a lot with a little. Bad ones put out fake trailers (like above), hype-train "E3 bullshots", and aggressively pursue pre-orders combined with review embargos for a reason. Sometimes it's even backwards - the more resources you throw at some devs, the more it reveals the "competence gap" when they overstep what they can actually deliver on a given budget / time-constraint vs "their dream".
"DX12 will magically make games better" goes the hype-machine. No it won't. Better games devs & less "formulaic" obsessed publishers will make games better. Unfortunately they're quite a rare breed these days whether you're using DX11, DX12, OpenGL or full blown holodecks...