Theinsanegamer
Posts: 5,474 +10,274
The 2070 super is a promising card, and if I was looking to upgrade that would be my card of choice. It really makes me think Navi will be DOA, as these cards are still 14nm, when Nvidia finally embraces 7nm or even 12nm Navi will be left in the dust. Again.
GCN is not an API, it is not something that develoeprs specifically code for like DX12.
Do you have examples of this "DX12" code that Pascal can supposedly not run properly? You keep claiming that the 1xxx series cant handle DX12, despite completely missing that Async is an OPTIONAL part of DX12, not a requirement to run DX12 games, and you have yet to provide a source for your ridiculous claims.
Also, Pascal cant choke on RayTracing, because RayTracing is exclusive to Turing cards. You have no clue what you are talking about.
But can Turing do Pascal? What about Kepler doing Fermi?Please point to a specific place/line in the DirectX 12 specification where Microsoft say that your nebulous "async compute" is required for a specific GPU to be DX12 compliant.
Better yet, please define what you mean by async compute since you believe that the only NVIDIA cards capable of it are the RTX line of cards.
What are "real" DX12 games ? What does a game has to do/have to be considered a "real" DX12 game ?
First of all, we don't really know how Navi performs in anything since it hasn't launched yet. You seem to miss that "little" detail. And then, faster than what ? Pascal ? Turing ? Polaris ? Vega ?
Developers have been writing their games for GCN (X1, X1X, PS4, PS4PRO) for years now and yet being present in consoles for so long did not help GCN to outperform NVIDIA's offerings. Explain why you think it's going to be different with Navi ? I'm not saying it won't but the same arguments were flying around back when AMD won both X1 and PS4 deals a few years back. Historical evidence doesn't agree with your assumption.
Barometer of what ? Marketing failure ?
Dude, stop tryharding and learn to read. Never did I say that Pascal wasn't DX12 complaint. READ...
I said that Pascal chokes on real dx12 code that has async compute and/or DirectX RayTracing, etc. It is not the same as Turing, even if the 1080ti is as powerful at a RTX2080... the RTX is still superior, because Turing can do those things.
Secondly, Navi is not GCN, it is RDNA(1) and is a competely new archetecture. RDNA can simultaneously use GCN and RDNA... it is a hybrid design, until Developers transition into full RDNA. Even then, RDNA can inherently do GCN regardless, because is has a highly updated front end. Beyond what Turing is capable.
RDNA is 100% Gamer stuff.
GCN is not an API, it is not something that develoeprs specifically code for like DX12.
Do you have examples of this "DX12" code that Pascal can supposedly not run properly? You keep claiming that the 1xxx series cant handle DX12, despite completely missing that Async is an OPTIONAL part of DX12, not a requirement to run DX12 games, and you have yet to provide a source for your ridiculous claims.
Also, Pascal cant choke on RayTracing, because RayTracing is exclusive to Turing cards. You have no clue what you are talking about.