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Adobe preparing to sue Apple over Flash support?

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On April 14, 2010, 3:43 PM

According to unnamed inside sources, the ongoing strife between Adobe and Apple may soon climax, as the former plots to sue the latter. Adobe has long been displeased with Apple's decision to exclude Flash support on its iPhone OS devices, and this week Cupertino kicked a gas can on the fire.

Apple recently updated its iPhone SDK developer agreement to block the use of cross-compilers like Adobe's Flash Packager for iPhone, which essentially converts Flash apps to native iPhone apps. The move was reportedly the "last straw" for Adobe, and the company is supposedly gathering its legal team.

Adobe hasn't confirmed nor denied the rumors, saying only: "We are aware of the new SDK language and are looking into it." If the matter is dragged to the courts, will Apple be strong-armed into supporting Flash, or will Adobe's legal pursuit blow up in its face?

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User Comments: 30

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  1. It's not the same as PS3... Apple's devices and machines are not gaming consoles, they are multi-purpose computers geared towards a multitude of end users who all want to use their machines and devices for different things. There is no logic to not supporting Flash. It's just an assface move from Apple.

  2. You obviously don't know alot about Flash. It's supported H.264 for the longest time and the stuff you can do with HTML5 is nowhere near what you can do with Flash.

  3. If that was directed at me, you are right I don't know a whole lot about flash although I did help develop a land mine detection simulator with it a few years back...

    I think you are missing the point though, the h.264 whether or not it is supported in flash is moot, the problem is if you are using flash to do it you are still using flash which is hard on battery life and opening up another avenue of exploits.

    And Flash is only not supported on the iPhone and iPad (Apple laptops/desktops support it), if you've done some crazy stuff to your web page to out-do html5 it is probably complex or involved enough that you wouldn't want to use those sites on an iPhone or iPad, you'd want a real computer with a mouse and keyboard.

  4. Look into the field of law called antitrust.

  5. Adobe would sue on the basis of anti-trust and monopolistic activity. The bottom line is that it's clear Apple was fully aware that Adobe was building Flash CS5 to support the iPhone/iPad/iTouch platform. As soon as Adobe had gotten close to a release of CS5, Apple puts out their "you have to use Apple's dev environment..." b.s.

    I own an iTouch and it pisses me off to no end that Apple is treating me like a child and telling me what I can and cannot run on the device that *I* paid for. If I want a "buggy" experience, that's my call. The reality is that I'm not likely to have a buggy experience by running Flash apps. It's more likely that Jobs will lose a ton of money because I'll find games and apps that are coded in Flash and I won't spend money at his precious iTunes store.

    It amazes me that people really think Jobs is trying to protect them from a poor user experience. I know Macheads love the guy, and I fully admit that Apple makes really sweet devices, but nobody can truly be so stupid as to think Jobs is block Flash due to how it performs on the devices. This is solely for monetary reasons.

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