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iPhone 4... capable of playing rage but not regular calls ![]()
Yeah, my PC and consoles don't have a battery life so I don't see something that has to be charged replacing those anytime soon.
I would say quite impressive though, its good to see how far Phones have come, just a shame they now struggle to make a call, part phone (iPhone 4) and networks fault (practically all network providers).
Keep in mind that this is Carmack - one of the most brilliant minds in the area of PC game engine programming. He's like the McGuyver of this type of stuff - give him a potato, a few forks, and an etch-a-sketch and I bet he can make something good for us.
I'm not surprise that iD had the skills to pull this off. But I am stunned that Apple gave iD enough control to the iPhone so that they could wring the power out of it! Apple's not known as a gaming platform and Carmack is known as a guy who likes to dive deep into the hardware optimization and squeeze every bit of performance from a GPU. If he's happy with it, then I'd imagine that the game runs pretty darn good.
But I still can't picture a touch-screen device as a game platform! I still think Madcatz or somebody needs to make a bluetooth game controller / cradle for the iTouch/iPhone.
I'm not surprise that iD had the skills to pull this off. But I am stunned that Apple gave iD enough control to the iPhone so that they could wring the power out of it! Apple's not known as a gaming platform and Carmack is known as a guy who likes to dive deep into the hardware optimization and squeeze every bit of performance from a GPU.
Or he could get a buttload of money off nub iphone owners that know nothing about hardware and think this game is a godsend. Just saying...
hummm.. interesting ![]()
but i still prefer to play on larger monitor & with KB/Mouse or Controller in hand.
Yet like some of you said, it shows that the phones today are really small beast that can't wait to be tapped!
Let see where this go ...
cheers!
Despite alot of naysayers, I saw the footage and it's quite incredible really. The lighting and shadows were awesome!
Demo was impressive but I think he was over selling a bit. He was using some pretty creative ways to show better looking graphics than the hardware is otherwise capable of putting out with traditional coded games.
Much like how many other modern games for consoles are getting better at looking good while using less resources. Reducing load times, etc...
So more a credit to his coding skills than the capability of the hardware. I also don't think he can overcome the limitations of the processor for handling AI, especially in games dealing with more than a few opponents at a time. Especially since the A4 can't handle multi-tasking as well as the newer ARM processors from the competition.
Meaning the games may look great but actual game play is likely to be the same as it is now and it's still no competition for what you can get from a descent home gaming PC. Especially with systems capable of 4k resolution.
But it does open the doors for other platforms to develop better games using his engine...
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