Sign up for a new account or log in here:
Last month, following weeks of hints and rumors, Valve CEO and co-founder Gabe Newell finally admitted that his company will start selling PCs for the living room in 2013. How far along they were on the project was unclear, but now we're starting to see the first fruits of their labor emerge, with a still-in-development gaming-focused system tailored for Steam's Big Picture Mode being showcased at CES.
Codenamed "Piston", the cube-shaped rig is being developed by Xi3, a company that specializes in modular computers you can upgrade by switching any of three interconnected boards or modules -- the processor module and two I/O modules -- to change the capabilities or performance of the system. The idea is to make upgrading less intimidating and more efficient than upgrading an entire system.

Xi3 wouldn't discuss any specifics for Piston, but said that the Steam Box is based on its "performance level" X7A offering. For what it's worth the latter starts at $999 and has a quad-core AMD APU, up to 8 GB of DDR3 RAM, up to a terabyte of solid state storage and support for three monitors. Connectivity and expansion features include one ethernet, 1/8" audio in/out, SPDIF optical audio, four USB 3.0 ports, four USB 2.0 ports, four eSATAp ports, two Mini Display Port ports and one DisplayPort/HDMI port.
The use of a modular hardware design for its Steam Box is certainly interesting, though at first glance it looks like Valve is going for entry-level performance using integrated graphics. It remains to be seen how much the X7A and Piston will have in common and if higher end models with discrete graphics will be available.
Xi3 attempted to Kickstart its boxes in 2012 but fell far short of the $250,000 crowd-funding goal. Luckily they've now received an undisclosed investment from Valve to move the project forward.
Image source: Polygon
This seems pretty cool, but I'll reserve my judgment, at least towards gaming since the price/performance ratio especially on the higher end models could be a problem. But for non-gaming uses, this could be great.
Microsoft and Sony usually sell their consoles at a loss in the beginning, they then recoup the cost down the road by charging more for games (e.g. console tax) and refining the production process as parts get cheaper. Nintendo seems to be the only one that sells hardware at a profit from the get go, but they make sacrifices elsewhere. Seeing as how Valve is quite successful with their service, it wouldn't surprise me if they did sell whatever hardware they finally settle on for a loss, similar to how Amazon is treating the Kindle to get consumers hooked on the service they provide. My biggest concern for Valve or any 3rd party manufacturer would be overcoming the perception of a closed standardized system. As Vrmithrax points out, that's what makes desktops so special, it'll be interesting to see how they tackle this issue.
| Trending | Featured |
Get free exclusive content, learn about new features and breaking tech news.