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The Radeon X1650 Pro is thrown to the wolves in UT2004. With the FSAA 2x + Aniso 8x quality settings enabled the GeForce 7600GS powers through UT2004 with ease. The Radeon X1650 Pro on the other hand still took on UT2004 with relative ease, but was significantly slower than the 7600GS. The X1650 Pro was 71% slower at 1600x1200, we are not sure if this was an early driver issue or not, but the X1650 Pro was still faster than the X1600 Pro if you can believe that.
While the GeForce 7600GS had already established itself over the Radeon X1650 Pro in Quake 4, the 7600GT simply extended the lead even further. At 1600x1200 the 7600GT was 60% faster than the 7600GS using the FSAA 2x + Aniso 4x quality settings.
Quake 4 was never going to let the Radeon X1650 Pro finish on a good note, as the 7600GS was 16% faster at 1024x768. This margin was extended to 18% by the time the 1600x1200 resolution was reached. The plus side is the X1650 Pro just managed playable performance at 1600x1200.
Again the 7600GS had already crushed the X1650 Pro before the 7600GT came along to seal the deal. At the maximum tested resolution of 1600x1200 the 7600GT was 27% faster than the 7600GS. This made the 7600GT an incredible 118% faster than the X1650 Pro. Let's not forget these cards are almost a match in pricing!
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