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need help call of duty 1 doesn't work error message opengl
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#1
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need help call of duty 1 doesn't work error message opengl
I bought and installed call of duty 1. Everything went fine until when i loaded up call fo duty a error message came up saying that it could not find Opengl here is the problem
COD 1.0 build win-x86 Oct 5 2003 ----- FS_Startup ----- Current language: english Current search path: C:\PROGRA~1\CALLOF~2\main\pak6.pk3 (3 files) C:\PROGRA~1\CALLOF~2\main\pak5.pk3 (4858 files) C:\PROGRA~1\CALLOF~2\main\pak4.pk3 (1668 files) C:\PROGRA~1\CALLOF~2\main\pak3.pk3 (1992 files) C:\PROGRA~1\CALLOF~2\main\pak2.pk3 (694 files) C:\PROGRA~1\CALLOF~2\main\pak1.pk3 (2642 files) C:\PROGRA~1\CALLOF~2\main\pak0.pk3 (12828 files) C:\PROGRA~1\CALLOF~2/main C:\PROGRA~1\CALLOF~2\main\localized_english_pak1.pk3 (3736 files) localized assets pak file for english C:\PROGRA~1\CALLOF~2\main\localized_english_pak0.pk3 (1204 files) localized assets pak file for english File Handles: ---------------------- 29625 files in pk3 files execing default.cfg couldn't exec language.cfg couldn't exec config.cfg couldn't exec autoexec.cfg ========= autoconfigure configure.csv: using configuration 800 cpu MHz 128 sys MB 64 vid MB execing configure.cfg fs_basepath is write protected. fs_homepath is write protected. Hunk_Clear: reset the hunk ok ...detecting CPU, found Intel Pentium III Measured CPU speed is 0.95 GHz System memory is 127 MB (capped at 1 GB) Video card memory is 64 MB Streaming SIMD Extensions (SSE) supported ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded ...setting mode 4: 800 600 FS ...using colorbits of 32 ...calling CDS: failed, bad mode ...trying next higher resolution: ok ...registered window class ...created window@0,0 (800x600) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...35 PFDs found ...GLW_ChoosePFD failed ...GLW_ChoosePFD( 24, 24, 0 ) ...35 PFDs found ...GLW_ChoosePFD failed ...failed to find an appropriate PIXELFORMAT ...restoring display settings ...WARNING: could not set the given mode (4) ...shutting down QGL ...unloading OpenGL DLL Forcing 640x480 resolution to allow OpenGL to run in fullscreen ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded ...setting mode 3: 640 480 FS ...using colorbits of 32 ...calling CDS: failed, bad mode ...trying next higher resolution: ok ...created window@0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...35 PFDs found ...GLW_ChoosePFD failed ...GLW_ChoosePFD( 24, 24, 0 ) ...35 PFDs found ...GLW_ChoosePFD failed ...failed to find an appropriate PIXELFORMAT ...restoring display settings ...WARNING: could not set the given mode (3) ...shutting down QGL ...unloading OpenGL DLL ----- CL_Shutdown ----- RE_Shutdown( 1 ) ----------------------- Hunk_Clear: reset the hunk ok Could not load OpenGL. Make sure that you have the latest drivers for your video card from the manufacturer's web site. here are my computer statistics ------------------ System Information ------------------ Time of this report: 1/30/2006, 18:56:48 Machine name: WINDOWS-2XWNTMX Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519) Language: English (Regional Setting: English) System Manufacturer: Packard Bell NEC System Model: BIOS: Default System BIOS Processor: Intel Celeron, ~1.0GHz Memory: 126MB RAM Page File: 421MB used, 44MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.2600.2180 32bit Unicode ------------ DxDiag Notes ------------ DirectX Files Tab: No problems found. Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Music Tab: No problems found. Input Tab: No problems found. Network Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (n/a) DirectDraw: 0/4 (retail) DirectInput: 0/5 (n/a) DirectMusic: 0/5 (n/a) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: Intel(R) 82810 Graphics Controller (Microsoft Corporation) Manufacturer: Intel Corporation Chip type: Intel(R) 82810 DAC type: Internal Device Key: Enum\PCI\VEN_8086&DEV_7121&SUBSYS_02001458&REV_03 Display Memory: 32.0 MB Current Mode: 1024 x 768 (24 bit) (85Hz) Monitor: Plug and Play Monitor Monitor Max Res: 1600,1200 Driver Name: i81xdnt5.dll Driver Version: 6.13.0001.3198 (English) DDI Version: 8 Driver Attributes: Final Retail Driver Date/Size: 8/4/2004 07:56:42, 702845 bytes WHQL Logo'd: Yes WHQL Date Stamp: n/a VDD: n/a Mini VDD: i81xnt5.sys Mini VDD Date: 8/4/2004 05:29:36, 161020 bytes Device Identifier: {D7B78E66-3261-11CF-967B-0122A1C2CB35} Vendor ID: 0x8086 Device ID: 0x7121 SubSys ID: 0x02001458 Revision ID: 0x0003 Revision ID: 0x0003 Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D Deinterlace Caps: n/a Registry: OK DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled DDraw Test Result: Not run D3D7 Test Result: Not run D3D8 Test Result: Not run D3D9 Test Result: Not run please help me i really want to play this game and prove my dad wrong |
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#2
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One of the minimum requirements of Call of Duty is a 3D hardware accelerator card with full transform and lighting capabilities. The Intel 82810 Graphics Controller does not support T & L. Intel says so right on its website.
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#3
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will the game....
what about the game medal of honour allied assault will that work with my system requirements here are its specs
Windows XP, Windows Me, Windows 98, or Windows 95 (Windows 2000 and Windows NT are not supported) 450 MHz Intel Pentium II or 500 MHz AMD Athlon processor 128 MB RAM 8x CD-ROM/DVD-ROM drive 135 MB free hard disk space (additional space required for Windows swap-file, DirectX 8.0 installation and GameSpy installation). 16 MB OpenGL capable video card using an Nvidia GeForce3, Nvidia GeForce2, Nvidia GeForce 256, Nvidia Riva TNT2, Nvidia Riva TNT, ATI Radeon, ATI Rage 128 Pro, ATI Rage 128, PowerVR3 Kyro II, or PowerVR Kyro chipset with OpenGL and DirectX 8.0 compatible driver DirectX 8.0 compatible sound card Keyboard & Mouse |
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#4
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your pc might be able to run that game, but u have just about the minimum specs mate, its might b choppy, maybe a pc upgrade
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#5
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I'm not 100% sure but I think MOH uses transform and lighting too, although they don't list it in their requirements. If so, you could have trouble with it.
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#6
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what is........
what is probaly the cheapest vidoe card i can buy that supports opengl and 3d hardware accelorating
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#7
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I ran it on an FX-5500.... worked fine.
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