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need help call of duty 1 doesn't work error message opengl

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  #1  
Old 01-30-2006
Newcomer, in training
 
Member since: Jan 2006, 20 posts
need help call of duty 1 doesn't work error message opengl

I bought and installed call of duty 1. Everything went fine until when i loaded up call fo duty a error message came up saying that it could not find Opengl here is the problem

COD 1.0 build win-x86 Oct 5 2003
----- FS_Startup -----
Current language: english
Current search path:
C:\PROGRA~1\CALLOF~2\main\pak6.pk3 (3 files)
C:\PROGRA~1\CALLOF~2\main\pak5.pk3 (4858 files)
C:\PROGRA~1\CALLOF~2\main\pak4.pk3 (1668 files)
C:\PROGRA~1\CALLOF~2\main\pak3.pk3 (1992 files)
C:\PROGRA~1\CALLOF~2\main\pak2.pk3 (694 files)
C:\PROGRA~1\CALLOF~2\main\pak1.pk3 (2642 files)
C:\PROGRA~1\CALLOF~2\main\pak0.pk3 (12828 files)
C:\PROGRA~1\CALLOF~2/main
C:\PROGRA~1\CALLOF~2\main\localized_english_pak1.pk3 (3736 files)
localized assets pak file for english
C:\PROGRA~1\CALLOF~2\main\localized_english_pak0.pk3 (1204 files)
localized assets pak file for english

File Handles:
----------------------
29625 files in pk3 files
execing default.cfg
couldn't exec language.cfg
couldn't exec config.cfg
couldn't exec autoexec.cfg
========= autoconfigure
configure.csv: using configuration 800 cpu MHz 128 sys MB 64 vid MB
execing configure.cfg
fs_basepath is write protected.
fs_homepath is write protected.
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
Measured CPU speed is 0.95 GHz
System memory is 127 MB (capped at 1 GB)
Video card memory is 64 MB
Streaming SIMD Extensions (SSE) supported

----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using colorbits of 32
...calling CDS: failed, bad mode
...trying next higher resolution: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 24, 24, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (4)
...shutting down QGL
...unloading OpenGL DLL
Forcing 640x480 resolution to allow OpenGL to run in fullscreen
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using colorbits of 32
...calling CDS: failed, bad mode
...trying next higher resolution: ok
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 24, 24, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...shutting down QGL
...unloading OpenGL DLL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
Hunk_Clear: reset the hunk ok
Could not load OpenGL. Make sure that you have the latest drivers for your video card from the manufacturer's web site.

here are my computer statistics

------------------
System Information
------------------
Time of this report: 1/30/2006, 18:56:48
Machine name: WINDOWS-2XWNTMX
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
Language: English (Regional Setting: English)
System Manufacturer: Packard Bell NEC
System Model:
BIOS: Default System BIOS
Processor: Intel Celeron, ~1.0GHz
Memory: 126MB RAM
Page File: 421MB used, 44MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode

------------
DxDiag Notes
------------
DirectX Files Tab: No problems found.
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: Intel(R) 82810 Graphics Controller (Microsoft Corporation)
Manufacturer: Intel Corporation
Chip type: Intel(R) 82810
DAC type: Internal
Device Key: Enum\PCI\VEN_8086&DEV_7121&SUBSYS_02001458&REV_03
Display Memory: 32.0 MB
Current Mode: 1024 x 768 (24 bit) (85Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: i81xdnt5.dll
Driver Version: 6.13.0001.3198 (English)
DDI Version: 8
Driver Attributes: Final Retail
Driver Date/Size: 8/4/2004 07:56:42, 702845 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: i81xnt5.sys
Mini VDD Date: 8/4/2004 05:29:36, 161020 bytes
Device Identifier: {D7B78E66-3261-11CF-967B-0122A1C2CB35}
Vendor ID: 0x8086
Device ID: 0x7121
SubSys ID: 0x02001458
Revision ID: 0x0003
Revision ID: 0x0003
Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D
Deinterlace Caps: n/a
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run

please help me i really want to play this game and prove my dad wrong
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  #2  
Old 01-30-2006
mailpup's Avatar
TechSpot Evangelist
 
Location: Los Angeles
Member since: May 2005, 3,698 posts
System specs
One of the minimum requirements of Call of Duty is a 3D hardware accelerator card with full transform and lighting capabilities. The Intel 82810 Graphics Controller does not support T & L. Intel says so right on its website.
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  #3  
Old 01-31-2006
Newcomer, in training
 
Member since: Jan 2006, 20 posts
will the game....

what about the game medal of honour allied assault will that work with my system requirements here are its specs

Windows XP, Windows Me, Windows 98, or Windows 95 (Windows 2000 and Windows NT are not supported)
450 MHz Intel Pentium II or 500 MHz AMD Athlon processor
128 MB RAM
8x CD-ROM/DVD-ROM drive
135 MB free hard disk space (additional space required for Windows swap-file, DirectX 8.0 installation and GameSpy installation).
16 MB OpenGL capable video card using an Nvidia GeForce3, Nvidia GeForce2, Nvidia GeForce 256, Nvidia Riva TNT2, Nvidia Riva TNT, ATI Radeon, ATI Rage 128 Pro, ATI Rage 128, PowerVR3 Kyro II, or PowerVR Kyro chipset with OpenGL and DirectX 8.0 compatible driver
DirectX 8.0 compatible sound card
Keyboard & Mouse
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  #4  
Old 01-31-2006
Cypher2006's Avatar
TechSpot Member
 
Location: Wolverhampton, United Kingdom
Member since: Jan 2006, 111 posts
your pc might be able to run that game, but u have just about the minimum specs mate, its might b choppy, maybe a pc upgrade
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  #5  
Old 01-31-2006
mailpup's Avatar
TechSpot Evangelist
 
Location: Los Angeles
Member since: May 2005, 3,698 posts
System specs
I'm not 100% sure but I think MOH uses transform and lighting too, although they don't list it in their requirements. If so, you could have trouble with it.
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  #6  
Old 02-26-2006
Newcomer, in training
 
Member since: Jan 2006, 20 posts
what is........

what is probaly the cheapest vidoe card i can buy that supports opengl and 3d hardware accelorating
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  #7  
Old 02-26-2006
Tedster's Avatar
TechSpot Evangelist
 
Location: Talil, Iraq
Member since: Feb 2005, 8,776 posts
System specs
I ran it on an FX-5500.... worked fine.
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