DDoMM
Posts: 223 +0
Im planning on doing a course at University next year in Computer and video game design.
I, like most people KNOW what makes a good game, right?
Playability
Re-playability
Longevity
Graphics (notice how i put this before gameplay
)
Gameplay
Those are pretty much the main ones.
I was flicking through a few issues of PCG, and the ammount of CRAP games which get under 50% (5/10) outweigh the comparatively rare games which get over 85% by about 10:1.
What im asking, is how these crap games even get into production?
Doesnt somebody stop them at the design phase and just say "Oi, Listen dave, this game is crap, why dont we just NOT make it!?!?!" How on Earth are they released knowing full well that nobody will buy it. It doesnt take a genius to tell if a game is good or not, you simply compaire the enjoyment you got from your crap game with the enjoyment you got from your good game (like NFS:U)
How the hell do these guys make a living out of an obviously crap game which is unlikely to pay out?!?!:suspiciou
I, like most people KNOW what makes a good game, right?
Playability
Re-playability
Longevity
Graphics (notice how i put this before gameplay
Gameplay
Those are pretty much the main ones.
I was flicking through a few issues of PCG, and the ammount of CRAP games which get under 50% (5/10) outweigh the comparatively rare games which get over 85% by about 10:1.
What im asking, is how these crap games even get into production?
Doesnt somebody stop them at the design phase and just say "Oi, Listen dave, this game is crap, why dont we just NOT make it!?!?!" How on Earth are they released knowing full well that nobody will buy it. It doesnt take a genius to tell if a game is good or not, you simply compaire the enjoyment you got from your crap game with the enjoyment you got from your good game (like NFS:U)
How the hell do these guys make a living out of an obviously crap game which is unlikely to pay out?!?!:suspiciou