Diablo IV surpasses $1B in revenue, with $150M coming in from microtransactions

zohaibahd

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Oops: Diablo IV is essentially printing money for its developer and publisher, Blizzard, as revealed by a LinkedIn slip-up. Harrison Froeschke, who leads the game's monetization strategy, inadvertently shared on the platform that the game has already raked in over $150 million solely from microtransactions and cosmetic items.

That's just the tip of the iceberg. Froeschke also revealed that from pre-orders to the upcoming first expansion, Diablo IV's total lifetime revenue has already surpassed $1 billion. That figure is no small feat, but it's not surprising considering Diablo IV is Blizzard's fastest-selling game ever.

As Froeschke wrote, he led "the monetization strategy of the store cosmetics, pricing, bundle offers, personalized discounts, and roadmap planning which have driven over $150M MTX lifetime revenue" and also executed "every step of game sales since game pre-order to the first expansion by configuring and collaborating with other teams resulting in over $1B total lifetime revenue."

It seems Froeschke wasn't supposed to disclose these figures so openly, as his profile has since been taken down – though not before GamePressure managed to grab a screenshot. The only official figures Blizzard has released came shortly after the game's launch in June, when Diablo IV had already generated over $666 million in its first week, largely due to pre-orders.

As for microtransactions, Diablo IV has faced significant backlash for the steep prices of many in-game items. Players were particularly upset about $28 armor sets at launch. The $65 Father's Judgment mount bundle was another hard pill to swallow.

Blizzard has also capitalized on seasonal Battle Passes and expansions to further boost revenue. The first major DLC, Vessel of Hatred, is set to launch on October 8 for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S. It will introduce a new class called the Spiritborn, a new jungle region, co-op dungeons, and possibly even more microtransaction items.

At this pace, Diablo IV could become a billion-dollar annualized franchise sooner than expected.

The game's success highlights why major publishers continue to push economies driven by microtransactions and Battle Passes, even in titles that come with hefty price tags. The standard edition of Diablo IV launched at $69.99. When executed well, microtransaction-heavy games can generate massive profits long after launch, keeping fans engaged while steadily minting revenue.

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... And this is why I never will buy anything from Blizzard again.
Not only they pooped on Starcraft fans, they also destroyed Heroes of the Storm, Overwatch and Warcraft III and Diablo II remakes, but censored stuff in them
#neveragain
 
People who pay for a game then spend more on microtransactions is why they are in games. If people didn't spend money on microtransactions no one would do them. Don't blame Blizzard for capitalizing on the way some gamers spend their money, blame those gamers.
 
I love all the people mad at Blizzard, when its the CONSUMER who is to blame here. Nobody is forcing them to buy $28 horse armor, but gamers cant help themselves from consooooming whenever possible.

Microtransactions - the worst scam, exploiting kids to empty the parents' pockets.

It should be illegal, but the society moral only keeps dropping.
Consumers taking responsibility for their own bad decisions challenge (impossible).

It's not a scam, there's no trickery, and parents should be admonished for giving their kids access to their credit card. May as well ban all video games if that is your definition of "scam".
 
I love all the people mad at Blizzard, when its the CONSUMER who is to blame here. Nobody is forcing them to buy $28 horse armor, but gamers cant help themselves from consooooming whenever possible.


Consumers taking responsibility for their own bad decisions challenge (impossible).

It's not a scam, there's no trickery, and parents should be admonished for giving their kids access to their credit card. May as well ban all video games if that is your definition of "scam".

Exactly. Consumer stupidity doesn't justify government overreach.
 
At this point whatever game creators and publishers think up to fleece players out of their money im fine with, gamers are straight up suckers who just cant grasp the sense in making decent decisions,

gamers legit want everything to be on a sub or f2p cause gaming is supposedly "just too expensive", then flip around and drop neverending cash on microtransactions.

I respect devs who release complete games these days because it must be hard to fight abusing your customer base financialy when theyre so damn dumb and mean.
 
These games are aimed at the masses, not the sort of people buying games 20 years ago, if you want them, you'll have to consider smaller studios.
 
I don't generally care how people spend their money, but the financial success of D4 directly caused Blizzard to drop support for other existing games. It's just not worth dev resources when customers already purchased your game and you can't squeeze them for anything more.

Screw both Blizzard and consumers who reward crappy monetization.
 
Microtransactions are 100% cosmetic in Diablo 4. There is no advantage gained by buying cosmetics. If a player wants to buy something to make their toon look cool, then so be it. No harm done to anyone.
 
This is a quote from a guy that used to work at blizz: "There is a mount in world of Warcraft, the Sparkle Pony as we call it, that was $15, I believe at the time. That mount made more money than Starcraft 2."

People love mtx I guess.
 
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