Double-A shooter MindsEye goes from promising GTA killer to triple-A dumpster fire seconds after launch

Cal Jeffrey

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In context: Developer Build A Rocket Boy and publisher IO Interactive positioned their genre-bending sci-fi shooter MindsEye as the next big blockbuster of 2025. Instead, it's breaking blocks in ways no one expected. Mission-breaking bugs and crippling glitches made the game nearly unplayable.

MindsEye launched Tuesday with high hopes – and fell apart within seconds. The brainchild of former Grand Theft Auto producer Leslie Benzies, the third-person action-adventure follows Jacob Diaz, a soldier with a neural implant, uncovering forgotten secrets in the desert metropolis of Redrock based loosely on Las Vegas.

While it flirts with open-world design, the experience is more like a "faux-pen" world – linear at its core, just dressed up to look expansive.

Early trailers promised polished gameplay and a sprawling cityscape, positioning MindsEye as a sleek, cinematic contender in the crime-action genre and potential GTA killer. With Benzies manning the director's chair, expectations soared.

This is what we were promised (above). This video review and the clips that follow is what we got.

Reality hit hard. After launch, players flooded forums and social media with reports of glaring issues and meme-worthy clips: glitched facial animations, non-player characters acting erratically or freezing completely, game crashes, and poor optimization that tanked performance across all platforms. The official Discord even disabled emoji reactions to stem the rising tide of negativity.

Steam reviews are hovering around 60 percent negative. Many players have demanded refunds, frustrated that a $60-$80 game with such high-profile backing feels rushed and unfinished.

In a rare public update, Build A Rocket Boy acknowledged the issues and promised that the upcoming "Update 3" would deliver performance improvements, especially on consoles. Some players – once enthusiastic – are now cautiously optimistic that patches might turn MindsEye around.

While the promise of patches might ease some backlash, the studio's co-CEO Mark Gerhard deflected blame onto social media bots – allegedly hired by Rockstar Games – for the pre-launch wave of criticism. It's a familiar dodge in an industry that has grown increasingly comfortable with shipping half-finished products and pointing fingers when things go wrong.

Build A Rocket Boy's Chief Legal Officer Riley Graebner and Chief Financial Officer Paul Bland announced their departures on LinkedIn just days before the launch. While their parting words were kind, the timing suggests potential internal turmoil over the game's readiness. Whether those exits were in protest or a preemptive move to distance themselves from the fallout remains unclear.

Unsurprisingly, in hindsight, the studio also withheld advance review copies – a decision that fueled suspicion and left players blindsided when MindsEye launched in such a broken state.

Maybe Gerhard still has a chance to salvage his baby from the dumpster fire. No Man's Sky and Cyberpunk 2077 managed full-scale rebounds. However, his vision of an ongoing episodic adventure or "Roblox-like" experience is likely off the table. Even if MindsEye gets fixed, players will likely think twice before investing in future episodes. Although, who knows? A Roblox-like community of modders could actually salvage the game.

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It is not all that bad, I watched fair amount of walkthrough.
Here is where it failed the most: it definitely not anywhere close to GTA or CP77. But that was not a problem! Where it failed was being unable to get close in quality and features compared to watchdogs, saint raw series. It is worse than those games, both artistically and technically.
This game desperately needed more time.
I think it is fairly possible that they simply ran out of money as many new studios do these days.
If the choice was release in this condition or not release at all, I understand the decision.
But it was a lose lose situation, at the end.
 
Developer: Hey I got a great game here! Oh wait, it’s broken. But we will fix it in a future unknown date.

Developer: But at least the graphics using Unreal Engine 5 is great right? Oh wait, you need a RTX 5090, so maybe this does not apply to 99% of gamers. But we will fix that too. Somehow…

This scenario is very common nowadays. Seems like those developers that keeps bragging about some fancy titles always falls flat in every aspect.
 
If this game wasn't so broken and buggy, I'd have been interested in picking it up. Sometimes though, it's easy to get a feeling something isn't quite right and to wait and see how things launch. Glad I waited. Maybe when it's on a deep discount I'll pick it up, because the concept does seem interesting.
 
The gameplay trailer released before the game was launched looked like crap - I'm surprised people thought it was good enough to warrant $60-70.

Watching the guy walk out into gunfire only to mow down the resistance without dying or watching him shoot at bad guys while hanging out a car window and never having to reload his gun that looks like it might only carry 24 rounds a clip.....

Watching the enemies stand around like *****s or pop up out of cover to stand there long enough to get shot. Or watch them unload a clip into you as you run up to them to shoot them dead and then keep going like nothing happened. Is this Robocop....are you Robocop? Perhaps you're secretly a T-800 Terminator?

The driving looks atrocious.
The combat looks just as bad.
The use of a drone that "helps" you scope out the bad guys when it doesn't matter because they can't kill you....they're just a bunch of Stormtroopers without their Stormtrooper armor.

The game just looks bad and it makes the sub-par launch of STALKER 2 look really, really good. I think that's the only good thing about this game that I can tell, it makes any sub-par game recently released look really, really good.
 
Calling bots the reason for bad reviews is such a classic move. If only they’d programmed the NPCs as well as they programmed their excuses.
 
I think they’ll iron out the obvious flaws like poor character animations, low enemy AI and l-o-n-g cutscenes. The actual story line is neat and I half expect to see Will Smith jumping in to fight some robots with me.
The “limited” open world seems vast enough to me but did find out I’m not supposed to drive over so many civilians.
My one hour stint was enjoyable.
 
Developer: Hey I got a great game here! Oh wait, it’s broken. But we will fix it in a future unknown date.

Developer: But at least the graphics using Unreal Engine 5 is great right? Oh wait, you need a RTX 5090, so maybe this does not apply to 99% of gamers. But we will fix that too. Somehow…

This scenario is very common nowadays. Seems like those developers that keeps bragging about some fancy titles always falls flat in every aspect.
It so infuriating to see even big studios doing that, like Doom The Dark Ages needs mandatory Ray Tracing or you cant play it, and then the act surprised when the game sell less than expected.
 
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