Epic's Unreal Engine 5 is now available in early access

Shawn Knight

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In brief: A few months back, Epic assembled a small team of developers to see what they could come up with using the latest version of Unreal Engine 5. The end result was a new practical sample project called “Valley of the Ancient” and it’s being shown publicly now for the first time.

It was just over one year ago when Epic Games unveiled its next-generation game engine, Unreal Engine 5. The team showcased its possibilities through a tech demo called “Lumen in the Land of Nanite,” and have continued to refine the engine ever since.

The foundation of Unreal Engine 5 consists of two key technologies. Nanite is a virtualized micro polygon geometry system that lets artists create as much detail as the eye can see, without compromising speed. “Nanite let the artist create while the engine does the work,” said Galen Davis, producer and evangelist for Quixel at Epic Games.

A new anti-aliasing solution called Temporal Super Resolution is tasked with keeping up with all of the new geometric detail. According to Epic, it is able to do so with quality approaching native 4K at the cost of 1080p.

Lumen, meanwhile, is a fully dynamic real-time global illumination solution that reacts to scene and light change. When working in tandem, Nanite and Lumen can create highly impressive photorealistic environments that could truly take gaming leaps and bounds beyond where it is today.

This only scratches the surface of what’s possible in Unreal Engine 5. For a deeper dive, be sure to check out the full video. And if you’d rather jump right in and get your hands dirty, Unreal Engine 5 is now available in early access.

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Good looking game engine, but I always have performance issues with UE games. Probably just me. lol

The requirements are also 'leaps and bounds beyond where it is today.'

12-core CPU at 3.4 GHz
32 GB of system RAM
GeForce GTX 1080 / AMD RX Vega 64 <- At 50% render resolution,
  • GeForce RTX 2080 / AMD Radeon 5700 XT or higher at 100%

But since this can run on a PS5 and Xbox too apparently at acceptable frame rates, this is a bit of an exaggeration.
 
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The requirements are also 'leaps and bounds beyond where it is today.
Rather than running the "Valley of the ancient" demo, just upload the "Valley of the prehistoric" which should cope fine with a dual core and a 9800 GTX.
 
The graphics engine is very good but those impressive demos are produced from teams with very talented veteran artists who know the engine inside out.
It doesn’t mean that if an average team take that good engine they can produce that quality content.
 
The requirements are also 'leaps and bounds beyond where it is today.'

12-core CPU at 3.4 GHz
32 GB of system RAM
GeForce GTX 1080 / AMD RX Vega 64 <- At 50% render resolution,
  • GeForce RTX 2080 / AMD Radeon 5700 XT or higher at 100%

But since this can run on a PS5 and Xbox too apparently at acceptable frame rates, this is a bit of an exaggeration.
Define acceptable rates :)

I've yet to see it run at close to 4K above 30fps.
 
The requirements are also 'leaps and bounds beyond where it is today.'

12-core CPU at 3.4 GHz
32 GB of system RAM
GeForce GTX 1080 / AMD RX Vega 64 <- At 50% render resolution,
  • GeForce RTX 2080 / AMD Radeon 5700 XT or higher at 100%

But since this can run on a PS5 and Xbox too apparently at acceptable frame rates, this is a bit of an exaggeration.
Hardware improves over time.
 
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