Final Fantasy XVI and God of War Ragnarok arrive on PC this week, DLSS and other performance details shared

Daniel Sims

Posts: 1,877   +49
Staff
In a nutshell: Two of the PlayStation 5's biggest exclusives launch on PC this week. While their system requirements (and enormous storage footprints) have been public for some time, Sony, Nvidia, and others have published some extra information on which features the ports support, with some surprising omissions.

Final Fantasy XVI is now available on Steam and the Epic Games store, with God of War Ragnarok following on Thursday, September 19. Sony released a final rundown of Ragnarok's PC feature set, and modders have already begun adding functionality to Final Fantasy.

Sony revealed Ragnarok's system requirements in August, and they broadly resemble its 2018 predecessor aside from its demand for 190 GB of SSD space. However, this week, the company revealed that the option to reduce the frequency of puzzle hints will debut in the PC version before coming to PlayStation, addressing a widespread complaint. Developers will also add audio descriptions for cinematic events.

Customers should note that Ragnarok requires a PlayStation Network login, even on a PC. Although the stipulation had disastrous results with Helldivers II, Sony has continued bringing PSN features like trophies and a new overlay to PC with games. Ghost of Tsushima is a fine example. So players should expect the same or more in future titles, like The Last of Us Part 2, which developers have reportedly finished but is sitting on ice.

Additionally, Nvidia shared some internal benchmarks, using Ragnarok to showcase The GeForce RTX 4000 GPUs and DLSS 3 frame generation. With DLSS set to performance mode in 4K at maximum graphics settings, an RTX 4070 can average a more than decent 105 frames per second.

Meanwhile, Final Fantasy XVI's free demo has already given players a taste of its performance. Still, Nvidia advertised the performance of the final release (which requires 170 GB of storage space) alongside Ragnarok. All mid-range and high-end RTX 4000 cards manage frame rates above 90fps in 4K with super-resolution and frame generation enabled. Analysis from third-party outlets will likely provide a more complete picture, factoring in other GPU lineups, FSR 3.0, and upscaling without frame generation.

Surprisingly, Square Enix's flagship action RPG doesn't support ultrawide aspect ratios or FOV adjustments on PC. Thankfully, a helpful mod adding those and other features has appeared in time for Final Fantasy XVI's launch. Lyall's FFXVIFix, available on GitHub, enables cinematics with uncapped frame rates and frame generation, high-quality screenshots, and improved HUD scaling.

Another game Nvidia highlighted is an upgraded version of Capcom's 2006 zombie action game Dead Rising Deluxe Remaster. It launches on Thursday with DLSS 3 support.

Permalink to story:

 
More PlayStation games on PC are more reasons to "Say No" to the ridiculously overpriced PS5 Pro
Amen brother. You can get a pretty legit GPU for $700 that will outclass this non-sense. Yah if starting from nothing you have to build up the rest of the PC but is a much better value. Sony used to have a walled-garden but no longer. Save up my pc friends, don't buy this mess.. ever.

Fact that Microsoft is not even getting in the game here says a lot.. they know this. Unless your talking Ps6 or whatever the next weird Xbox name is going to be don't waste your money.
 
Funny how console grade games need FG to run on Nvidia.

Yeah I know these games run 30fps on the console, but I’d expect to be able to not use FG on console games
 
More PlayStation games on PC are more reasons to "Say No" to the ridiculously overpriced PS5 Pro

Having choices is always good thing. Some people just prefer to game on consoles in their living room. Point and case, consoles will always exist. They've been around since the Atari 2600 era, and that won't change anytime soon, regardless how powerful PC's are.

I own a gaming PC, and also have a PS5 myself. I get to enjoy the best of both worlds.
 
Funny how console grade games need FG to run on Nvidia.

Yeah I know these games run 30fps on the console, but I’d expect to be able to not use FG on console games

They don't need it, they beat AMD GPUs with and without it. The difference is, that Nvidia Frame Gen actually works good, AMDs solutions don't. Just like DLSS/DLAA beats FSR with ease. DLDSR beats VSR as well. Reflex beats Anti Lag+ ... AMD has no features that even come close to Nvidias.

AMD is simply years behind on features, RT, Path Tracing, everything.

9 out of 10 games today have RTX features. 9 out of 10 games today run best on Nvidia. Thats just reality. AMD GPU users are screaming in most discussion groups on release, due to issues. AMD lacks game ready drivers for new games, Nvidia always have WHQL driver ready for new games on release.

Developers optimize for Nvidia on PC and work together with Nvidia in most cases. They also test with Nvidia cards and use them at home as well.

Why? This is why:

https://www.tomshardware.com/pc-com...-88-amd-has-just-12-intel-negligible-says-jpr

Barely anyone buys AMD GPUs anymore. AMD even officially left high-end and raised the white flag. Nvidia owns the high-end market completely and sits at like 90% dGPU marketshare now. Nvidia dominates completely in low to mid-end as well.

AMD is chasing AI GPU market, sadly Nvidia dominates completely here as well. AMD is loosing consumer GPU market in the process with little to no focus on gamers/consumers.

I guess they are happy making peanuts from console sales.

AMD fanboys thought that consoles using AMD hardware would reflect on PC market, sadly no. Even AMD sponsored games runs worse on AMD in most cases. Avatar anyone? 3070 8GB beats 6800 16GB due to forced RT elements in the game, even in 4K/UHD, and more and more games use forced RT elements.

Future looks dark for AMD GPUs and RDNA4 will change nothing in this regard.
 
Last edited:
Having choices is always good thing. Some people just prefer to game on consoles in their living room. Point and case, consoles will always exist. They've been around since the Atari 2600 era, and that won't change anytime soon, regardless how powerful PC's are.

I own a gaming PC, and also have a PS5 myself. I get to enjoy the best of both worlds.
Consoles are a gaming options indeed, but let's not forget Consoles are closed systems, with less gaming flexibility than what a PC is capable of offering and when consoles get priced as much as a gaming PC, those options become opportunistic.

That's exactly what Sony is doing, they are exploiting some people's gaming preferences charging a premium for a inferior product in comparison.
 
Consoles are a gaming options indeed, but let's not forget Consoles are closed systems, with less gaming flexibility than what a PC is capable of offering and when consoles get priced as much as a gaming PC, those options become opportunistic.

That's exactly what Sony is doing, they are exploiting some people's gaming preferences charging a premium for a inferior product in comparison.

A console is mostly a money sink with limited flexibility. That is the whole point of a locked down ecosystem with paid cloud saves and multiplayer. No mod support in games. Can't change settings in most games. Some games have forced 30 fps and motion blur. Expensive games in general.

I do own consoles tho. Could never see them as my main platform tho. Way too limited.

Playstation and Nintendo are the only relevant consoles today. Xbox is a joke and barely profitable. Microsoft don't want to talk sales numbers for a reason.
 
They don't need it, they beat AMD GPUs with and without it. The difference is, that Nvidia Frame Gen actually works good, AMDs solutions don't. Just like DLSS/DLAA beats FSR with ease. DLDSR beats VSR as well. Reflex beats Anti Lag+ ... AMD has no features that even come close to Nvidias.

AMD is simply years behind on features, RT, Path Tracing, everything.

9 out of 10 games today have RTX features. 9 out of 10 games today run best on Nvidia. Thats just reality. AMD GPU users are screaming in most discussion groups on release, due to issues. AMD lacks game ready drivers for new games, Nvidia always have WHQL driver ready for new games on release.

Developers optimize for Nvidia on PC and work together with Nvidia in most cases. They also test with Nvidia cards and use them at home as well.

Why? This is why:

https://www.tomshardware.com/pc-com...-88-amd-has-just-12-intel-negligible-says-jpr

Barely anyone buys AMD GPUs anymore. AMD even officially left high-end and raised the white flag. Nvidia owns the high-end market completely and sits at like 90% dGPU marketshare now. Nvidia dominates completely in low to mid-end as well.

AMD is chasing AI GPU market, sadly Nvidia dominates completely here as well. AMD is loosing consumer GPU market in the process with little to no focus on gamers/consumers.

I guess they are happy making peanuts from console sales.

AMD fanboys thought that consoles using AMD hardware would reflect on PC market, sadly no. Even AMD sponsored games runs worse on AMD in most cases. Avatar anyone? 3070 8GB beats 6800 16GB due to forced RT elements in the game, even in 4K/UHD, and more and more games use forced RT elements.

Future looks dark for AMD GPUs and RDNA4 will change nothing in this regard.
Nvidia is also the most anti-consumer of the bunch, I wouldn’t celebrate their success.
 
As much as I like playing on my 4090, I also rely on AMD’s APU to do well on my Legion Go. I don’t care what brand runs better, I care more about the game devs actually optimizing games so we don’t have to rely on upscaling and fake frames. I’m starting to believe that the marketing teams for these big companies are paid to just trash on the competition on every platform that has a comment section lol
 
Back