Gearbox CEO Randy Pitchford addresses controversy after saying "real fans" will pay $80 for Borderlands 4

midian182

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A hot potato: After managing to annoy pretty much everybody earlier this week when he said that "real fans" would find a way to get hold of Borderland 4, Gearbox CEO Randy Pitchford has addressed the controversy. But, as is always the case with CEOs, he never directly apologized.

The situation started when Pitchford posted on X that he was excited at the prospect of bringing the upcoming Borderlands 4 to the Nintendo Switch 2.

A fan responded to the message, expressing concerns that the game would be priced at $80, something they said a lot of gamers wouldn't pay. They also said the CEO must surely have some influence in the pricing decision.

Pitchford's response was, "A) Not my call. B) If you're a real fan, you'll find a way to make it happen. My local game store had Starflight for Sega Genesis for $80 in 1991 when I was just out of high school working minimum wage at an ice cream parlor in Pismo Beach and I found a way to make it happen."

This obviously didn't go down well, especially with the person who wrote the comment, who noted that they had purchased every Borderlands-related release since 2009.

In a follow-up post on the subject, Pitchford included a video from a previous interview in which he was asked how much Borderlands 4 would retail for.

"It's an interesting time, right," Pitchford said. "On one level, we've got a competitive market place. The people who make those choices want to sell as many units as possible, and they want to be careful about people who are price sensitive. So, there are some folks who don't want to see prices go up, even the ones deciding what the prices are."

Pitchford added that there are also those who accept the fact game budgets are increasing – Borderlands 4 has more than twice the budget of its predecessor – "and there's tariffs for the retail packaging" to consider.

"Here's the philosophy we have, whatever the price is: we're entertainers. Yes, we want to get more resources so we can make bigger and better games - there is a reason why Borderlands 4 is so awesome," Pitchford continued. "It's because you guys showed up and supported Borderlands 3. And, we had the budget, we could more than double the budget and feel confident in that."

Pitchford finished by stating that Borderlands 4 might land with the "new price that Nintendo and Microsoft have led with," I.e., $80, or "it might be that we stay back." But either way, "it's going to be the people at the publishing house that decide that."

In his latest and what sounds like final post on the matter, Pitchford gave about the closest thing to an apology he's likely to offer.

"In seriousness though, nobody likes being taken for granted and it was not my intent. I'm humbled by the love and support everyone has shown the team as we push hard to get this amazing game in your hands. They're crushing it, and I can't wait for everyone to play what's going to be the best Borderlands ever! Regardless of where the price lands, it's going to be worth it and then some."

It was revealed in April that every first-party Nintendo Switch 2 game will cost $70 or $80 – even the old ones – which the company blames on upgrades, inflation, and tariffs. Soon after, Microsoft announced huge increases for Xbox hardware and that its games would cost $80.

As Pitchford mentions, game budgets are getting larger, and the money to pay for them has to come from somewhere. Companies argue that more money makes for better games, but the three best-reviewed titles of 2025 so far – Clair Obscur: Expedition 33, Split Fiction, and Blue Prince – are all budget games.

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Yeahhhh, at this point, I would be heavily pushing for a lower-than-80 launch price for B4 as an "apology".

Not that I will personally be buying the game. The Pre-Sequel was just too annoying that I didn't even bother finishing it. And 3 looked just as annoying, if not more.
 
I waited a year for Borderlands 3 to be released on Steam, and if I remember correctly, it was at a reduced price as well compared to the Epic store. Trust me, I will just wait again until the price comes down to an acceptable cost that I am willing to pay. And surprise, I am a huge Borderlands fan…
 
Just get it free randomly from epic store sometime next year or two. Then play it for free after all the patches. Never pay these people day 1 prices, the product is never ready nor worth that much. The only company I'll ever pay full price to is R*. RDR2 was a masterpiece.
 
That is kinda expected. Nintendo said all their games will be $80 and preorders hits records.
And at the other side, I'm actually fine with that. If they will make it $200 I'll be fine as well. It is a free market and we have some competition still there. Sure, Steam, N, Sony are monopolies on respective markets, but if I won't buy a $200 game, other studio will provide a title for $40 and it might be very good as well. And if first studio would sell 10 millions copies for $200 that would mean it is worth it, right?

I do not pay the same for a beer as 15 years ago. Nor for a burger or can of coke. Why would I pay same for games? do developers earn same money now as 15 years ago?

It is simple, don't buy a game on release if you think it is too expensive. It will be much cheaper in 3 or 6 months time. But complaining about prices have little sense unless we are hitting vital products and monopolistic practices. Sure 30% Steam tax is a joke, but as a monopoly they can force it. Borderlands is just one of many games. If they wont sell enough they will reduce the price. If they sell enough it means it is worth it.
 
To be fair, he did say "my bad" just before the line that was quoted. So that's kinda, sorta an apology.

Personally, I don't think he has any reason to "apologize." What he said was a factual statement/assertion (that people will find a way to play the game). It was cavalier and not a smart way to interact with his customers, and "my bad" is not an unreasonable way to acknowledge that.

I'd prefer that over "I apologize if anyone was offended by what I said."
 
I do not pay the same for a beer as 15 years ago. Nor for a burger or can of coke. Why would I pay same for games? do developers earn same money now as 15 years ago?
Thanks for pointing this out, everyone forgot that the cost of distribution for video games went up, and has only gone up the bigger the market gets.
/s

Always people with this ignorant, debunked point.
Back when it was cartridges, they took maybe 30% of the wholesale cost of the game as profit in a comparatively tiny market. Nowadays? They can take an easy 70% in a giant, growing market.
Don't compare physical goods (with margins of less than 5%) with modern entertainment and expect to be taken seriously.
 
Games have a wider audience, which helps. They also have far bigger development teams - check out the credits on say Borderlands 3 vs. Borderlands 1. Personally I'm willing to adjust my total budget for a game to account for inflation over the past 20 years.

The usual adjustment mechanism for most studios/games isn't the base price, but all the ways they claw $$$ from you after the initial purchase - DLC, MTX, etc.

I've liked the Borderlands franchise for generally being more player friendly than many others. You can pay a lot extra if you buy everything on day one, or you can pay next to nothing for all of it if you're patient. Either way the game feels like a game while you're playing it, vs. a MTX-delivery and/or forced player scheduled engagement mechanism as with so many others.

All this a long winded way of saying my opinion on $80 up front has a lot to do with all the other arrangements that come after. If it's still all the fun is included in the up front price I wouldn't feel too bad about given the hundreds of hours I know I'll enjoy. But I really don't want to buy on Epic first like I did with BL3, I ended up rebuying on Steam later.
 
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