Oculus Rift VR headset hits Kickstarter backed by Epic Games, Valve

Shawn Knight

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If you’ve been following virtual reality gaming as of late, you’ve no doubt heard the buzz surrounding a prototype device known as the Oculus Rift. Yes, this is the same VR headset that John Carmack of id Software was raving about at E3 earlier this year. During the show we were told that inventor Palmer Luckey would be taking to Kickstarter later this year to help fund the development of this revolutionary gaming accessory.

The Oculus Rift finally hit Kickstarter yesterday with a goal of raising $250,000 over a 30-day period in order to fund the creation of a developer kit. This is a necessary step before mass production as developers would need time with the headset in order to produce games for it.

The Oculus Rift is built on three key design principles. First, the unit has an incredibly wide field of view. Most consumer VR headsets have a diagonal field of view of about 30-40 degrees. The Oculus Rift features 110 degrees of diagonal view which is said to really help immerse you in the VR world. This immersion is further fueled by a 1,280 x 800 resolution display (640 x 800 per eye) and the fact that the unit operates with extremely low latency.

In addition to id Software, the headset is being backed by some serious players in the gaming industry including Epic Games and Valve, just to name a few. Needless to say, the $250,000 goal was reached in no time. After only one day into the campaign, the project has received pledges of nearly $1 million as of writing.

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Way cool

I might join in on this. my degree in computer games programming wont hurt!! :p
 
wow jsut cheked out the kickstarter page

29days left $928,133 of $250,000 WOW
 
@ pmkrefeld

You're either trolling, or you clearly have no clue what you're talking about. When a screen that small is all of 2 inches away from your eyes, the resolution doesn't have to be above and beyond. To call something rubbish because it's not in 1080p or maybe 2560x1600, as if you'd notice a difference, or as if the resolution wasn't awesome as it is, is just ignorant and really pretty unappreciative in response to a new item trying to take steps in a cool direction.
 
This project will start the Gaming Revolution.

Though I wonder about the safety of your own health with this (eyes).




My guess is that it would be rather harmful. I grew near sighted because of prolonged computer use, I wonder if prolonged Rift use would have a similar effect.
 
Arma 3 and this headset. Oh baby.

I see problems finding your fingure placment on the keyboard. Sure WASD is common, but games like arma use alot of key input configurations.
 
Looks very interesting.
Although I have no clue how this is going to work with the current gaming which needs a keyboard and a cursor. I'm looking forward to see more of this and how it works.
 
Nice idea for the field of view but the resolution per eye is too low. Sony hmz-t1 has 1280x720 per eye with 2 OLED screens and costs 800$.
 
I currently play most of my game sin windowed mode at a resolution of 1280x960 which fills up my screen. Considering the screen of this device will be filling up my vision, 1280x800 looks pretty good to me. So what if its not some insanely high resolution. Its not like they are trying to display the game on a 32 inch wall display or something.
 
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