Steam's DRM was inspired by an exec's nephew and his trusty CD burner

Alfonso Maruccia

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Staff
Burned: Valve's founding chief marketing officer, Monica Harrington, recently shared her account of how the company became the leading provider of digital PC games. Harrington pushed for stricter authentication measures after discovering how young players were more than willing to pirate their games.

Harrington has a somewhat contentious relationship with Valve's origin story. In 2024, she said that her name had been erased from the company's history despite her contribution alongside Gabe Newell and her then-husband Mike Harrington. Now, the businesswoman has shared some juicy behind-the-scenes facts about Valve and Steam during a recent GDC video session.

One interesting tidbit highlighted by PC Gamer relates to Steam's online DRM, which was allegedly enforced because of Harrington's experience with her nephew's piracy habits. After receiving a $500 check for school-related expenses, the young gamer thanked Harrington and said that he was going to buy a new CD-ROM burner with the money.

The 19-year-old was just happy that he could "share" games with his friends. Harrington realized that this would be a generational shift, and that the new CD burning technology could eventually put Valve's entire business at risk. Her nephew wasn't thinking about business models, companies, or intellectual property; he was just looking forward to some CD-burning sessions after purchasing new PC releases.

The CD burner story prompted Valve's top management to adopt an online authentication system for every single game sold through Steam, Harrington said. Consumer-level piracy was starting to become a real issue for game publishers, so Valve decided that players had to validate their purchase directly on its servers.

Valve started to understand how important DRM technology could be to its business with the original Half-Life, which used a simpler CD key-based authentication. A lot of people complained on Valve forums that the game wasn't working, but Mike Harrington discovered that they had never purchased a legit Half-Life copy to begin with.

After her GDC session, Harrington noted that she and her ex-husband have a different recollection about how Valve's DRM came to be. "Mike thinks that we were going to do it anyway. But I was certainly talking to everybody about it and extremely worked up about it," Valve's founding CMO said.

In today's increasingly digital world, Steam's online authentication can be considered a lesser evil in a sea of complex and crack-resistant DRM solutions like Denuvo. However, publishers are more than willing to use the highly invasive protection to maximize earning potential of newer game releases.

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Sharing games was half the fun since floppy disks. How times change…

Indeed, consider how we went from a somewhat benevolent society of sharing with each other (think Napster, KaZaa, etc), to a completely narcissistic society in one generation. It’s evident, that with the inception of the internet, things in society have tremendously gone downhill: it’s broken down societal cohesion in lieu of a virtual world wherein we communicate.
 
Indeed, consider how we went from a somewhat benevolent society of sharing with each other (think Napster, KaZaa, etc), to a completely narcissistic society in one generation. It’s evident, that with the inception of the internet, things in society have tremendously gone downhill: it’s broken down societal cohesion in lieu of a virtual world wherein we communicate.
I remember fondly riding my bike to a friends house with a stack of disks. Shareware was a thing and someone always had something new. And we did visit each other. Now I’m playing my single player games, bought on my credit card, alone in the night…

Or the times when we hauled our beige desktops and crt monitors to a friend to play null modem multiplayer. Now I play with random people who can’t behave or don’t care…
 
My main reason to go GoG first, steam second (or third, as I can run gog and heroic games from one launcher making it simpler).
I really like steam approach to many things, but I don't want to spend money on games with build in DRM system requiring steam account to run.
 
My main reason to go GoG first, steam second (or third, as I can run gog and heroic games from one launcher making it simpler).
I really like steam approach to many things, but I don't want to spend money on games with build in DRM system requiring steam account to run.

I haven't put any money towards any game that isn't on GoG for a good while. If a game I would like to play never makes it to GoG, oh well. I have a lot of games and missing out on a few won't hurt my feelings.

GoG - download the game files to my side without the need of any kind of DRM. I can install the game without internet connection if I wanted.

Any game/platform that has some kind of DRM you can lose access to those games at anytime. I haven't purchased anything on Steam for 5+ years now and I never plan to again. My brother may purchase games for me to play coop with him on Steam, but I won't support Vavle myself.
 
I did alot of burning back in the days as I simply couldn't afford what I wanted - Young and poor. Steam has really "turned" that leaf though. A reinstall that used to be pain is now a breeze, and I share games within my family through Steam family - so the only reason for pirating now would be if you're in a country where games are too expensive compared to local salaries (quite a few countries sadly)
 
I did alot of burning back in the days as I simply couldn't afford what I wanted - Young and poor. Steam has really "turned" that leaf though. A reinstall that used to be pain is now a breeze, and I share games within my family through Steam family - so the only reason for pirating now would be if you're in a country where games are too expensive compared to local salaries (quite a few countries sadly)

Or if you're still just plain poor.
 
So there's this situation in which Steam won't let you run a game you downloaded unless they are positively sure you paid for it.

GPU companies are out of touch with the reality gamers live in and cater to scalpers.

It's just a matter of time before these criminals have to do something or they'll see their business numbers shrinking.

We need to wake up and go against these people. Don't spend a dime on these products that come limited purpose. It's like paying to get screwed.
 
How is this even a story worth reading? Is this "piracy method" really unique, or novel, or something each and everyone of us did not know, or didn't witness first hand, or even did?

It would be even better if Techspot just write an op ed about this Monica Harrington in her role to the gaming revolution and be done with it.
 
This snippet of a story doesn't surprise me at all. Back in the day, I could probably afford to buy full price game every month or two, but I would copy a lot more than that. Same could be said about copying films on video and music to tape, all of these companies didn't lose money from me because I never had enough to buy all the ones I copied anyway, so they'd already gotten all the money they could from me :)
 
So, basically, we went from Sharing Games to "Proving Authentication of Ownership" to "Paying for a temporary license to use that game in a limited capacity." I think I got that right.

At least, that's what laws are being enforced onto Valve/Steam, nowadays, as they are now required to state our exact ownership level of the license that we are purchasing. Which Steam then publicly released that we "do not own the games that we purchased a license to download and play on Steam through Valve's Software."

Which is why CDs/DVDs/Blu-ray are still relevant because without them then our ownership wouldn't exist.
 
A few of my very old games (all ubisoft) are no longer available. But not too bothered. I detest Ubisoft.
Overall, I'd say Steam are a very good platform.

Gog would be the best, but of course due to there free enlightend vision re: game ownership, new releases are not often available there.
 
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