Valve is changing how Steam downloads game updates

Alfonso Maruccia

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Something to look forward to: A recently released beta version of the Steam client introduced a new feature for managing game updates. Users can now postpone compulsory downloads, a long-awaited improvement that will benefit those with monthly download quotas or bandwidth restrictions.

Steam is giving gamers more control over updates for installed titles. As the largest PC gaming platform, Valve is moving beyond the traditional approach to updates, aiming to balance instant downloads with more efficient use of available internet bandwidth.

Valve detailed changes to Steam's update policy, introducing new general and per-game options. For now, the main (stable) Steam client still uses the traditional policy, where updates for recently played games are downloaded shortly after release. For games that haven't been played in a while, Steam "might" defer downloads for a few days, bundling multiple updates together.

Users currently have the option to schedule downloads for times when their PCs are likely to be off, a strategy I often use to avoid being forced into updating games I'm not ready to play. Valve acknowledges, however, that the default behavior isn't always ideal. For example, some users may want to delay updates for massive games, such as those requiring "200GB," until they're prepared to allocate the time and bandwidth.

The latest Steam beta introduces a new option in the "Downloads" section of the client, giving users more control over updates. You can now choose to let Steam decide when to apply updates or defer them until the game is launched again. For games with specific update settings, a new control under the "Exceptions" management menu allows you to customize the download behavior individually.

However, installing updates at launch time risks making Steam feel more like a console, a shift PC gamers are unlikely to welcome. Console players on PS5 or Xbox are all too familiar with the frustration of waiting for system updates and game patches before they can start playing.

Valve hasn't provided a timeline for rolling out these download management features to the stable Steam client. Meanwhile, modern AAA games continue to demand massive downloads, often hundreds of gigabytes, and the trend shows no signs of slowing down.

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Console players on PS5 or Xbox are all too familiar with the frustration of waiting for system updates and game patches before they can start playing.
I disagree with this as I own both consoles and have less friction with these because system software and games are updated in standby mode, where as PC and Steam Deck have to be fully powered on. I hope Valve can address this with Steam OS but it might require new hardware.
 
Never mind about updates-----let's see a workable Steam OS that I can use on my pc! Then people can choose to dump the steaming turd called Windows!
Bazzite already exists and offers many similar features to SteamOS. It also has support for more hardware.
 
I disagree with this as I own both consoles and have less friction with these because system software and games are updated in standby mode, where as PC and Steam Deck have to be fully powered on. I hope Valve can address this with Steam OS but it might require new hardware.
Why would it require new hardware? There is nothing revolutionary in the consoles. Basic, cheap NICs and basic storage.

It's entirely a software thing, SteamOS would just have to allow its console to connect in standby mode to do background downloads. MacOS can already do this.
 
I dont think that needs to be done, I dont really have any issues with downloading games on my pc or steam my speedtest for downloads is like 100 concidering my internet is way better than what the download is. and why new hardware that makes no sense I have console as well and it is pretty fast why would they change anything maybe people need to get better internet
 
Workable in what sense? Do you have specific applications or drivers that you need?

More fleshed out. The last time I checked it out SteamOS used steam's full screen option only. This was a while ago but it had no option for installing a regular desktop UI like Gnome or KDE, or any Linux programs/apps. It was less of a Windows replacement as a console competitor. While a person can use something like Mint with proton, it'd be nice to have a fullish Linux distro based on SteamOS. Of course this would mean needing maintainers, but if it captured enough market share this might not be a problem.
 
More fleshed out. The last time I checked it out SteamOS used steam's full screen option only. This was a while ago but it had no option for installing a regular desktop UI like Gnome or KDE, or any Linux programs/apps. It was less of a Windows replacement as a console competitor. While a person can use something like Mint with proton, it'd be nice to have a fullish Linux distro based on SteamOS. Of course this would mean needing maintainers, but if it captured enough market share this might not be a problem.
You can install a regular desktop KDE if you need it.

Here's an example from a year ago:
 
You can install a regular desktop KDE if you need it.

Here's an example from a year ago:
Thanks. After looing into it a bit more it seems like less of a Valve sanctioned distro and more of a hack to emulate the deck on a PC with the ability to reboot to a desktop environment. For one due to the decks hardware it only runs on AMD GPUs which is kind of limiting IMHO. But it does give me some hope.
 
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