Currently tools such as Fraps which are commonly used to measure frame rate performance don't work with DX12 which might have been an issue if not for the fact that Ashes of the Singularity comes with an internal benchmark.
The internal benchmark runs three key batch tests which the developer summarizes as normal, medium and heavy. However, the benchmark will also take an overall score and this is what we are reporting on. At this point the benchmark only displays the average frame rate while there is no means for us to record the minimum frame rate.
There are a number of quality presets and for GPU testing we will be using the 'crazy' setting which sets everything to max as well as 4xMSAA. Testing will be conducted at 1080p, 1440p and 4K using a range of DX12 compliant hardware from AMD and Nvidia.
Test System Specs
- Intel Core i7-6700K (4.00GHz)
- x2 8GB Kingston Predator DDR4-3000
- Asrock Z170 Extreme7+ (Intel Z170)
- Silverstone Strider Series (700w)
- Crucial MX200 1TB (SATA 6Gb/s)
- GeForce GTX 960 (2048MB)
- GeForce GTX 970 (4096MB)
- GeForce GTX 980 (4096MB)
- GeForce GTX 980 Ti (6144MB)
- Radeon R9 380 (2048MB)
- Radeon R9 390 (8192MB)
- Radeon R9 390X (8192MB)
- Radeon R9 Fury X (4096MB)
- Microsoft Windows 10 Pro 64-bit
- Nvidia GeForce 358.50
- AMD Catalyst 15.7.1