The Phantom Liberty update brings significant updates to Cyberpunk 2077, including DLSS 3.5, further graphics and hardware support enhancements. It's GPU benchmark time.
https://www.techspot.com/review/2743-cyberpunk-phantom-liberty-benchmark/
The Phantom Liberty update brings significant updates to Cyberpunk 2077, including DLSS 3.5, further graphics and hardware support enhancements. It's GPU benchmark time.
https://www.techspot.com/review/2743-cyberpunk-phantom-liberty-benchmark/
I feel like It's not even a tech demo, but a gimmick to justify selling server AI chips to general consumers, as nVidia skimped on developing separate, dedicated AI-compute and GPU chips. Developers should be using AI to develop better rasterised engines, instead of throwing gamers under a bus. The funniest thing I've seen recently was when one of the YouTubers trying to explain what RT is, mixed up rasterised and raytraced recordings. On top of that, most of the time raytraced reflections look unnatural - either some artifacts or too shiny to look natural.Interesting stuff.
Just another reminder that RT currently makes no sense at all....
Just saying..... RT is nothing more than a glorified technology demo (IMO)....
wanna play rasterized games till death?Hopefully soon ray tracing will be added to the bins of nvidia tech demos collecting dust.
Remember tessellation and hair works?
wanna play rasterized games till death?
Been playing them for the past 40 years. Rather have fast smooth frame rates than handicap my fps.
Wow, my 7900XTX gets annihilated with ray-tracing on. Good performance with it disabled though.
I'll certainly be keeping it disabled once I finally get around to playing CyberPunk!
One doesn't exclude the other. Did you see how great PhysX was for environment destruction in Control, while the game still looked amazing and delivered with the story ?It’s kind of sad the talks and focus especially regarding GPU’s is all about DLSS/FSR and Ray tracing which is essentially just more accurate lighting/reflections/shadows now days.
I much rather prefer for developers use the resources to push for higher polygon counts, more interactive destructible object/environments, better AI, more advance & better physics with objects.