Cyberpunk 2077 expansion boosts player numbers past Starfield, don't miss the Doom-like...

Daniel Sims

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The big picture: Starfield quickly became Bethesda's biggest launch ever and one of the most popular games on Steam. However, Cyberpunk 2077's new expansion has pushed its player count beyond Starfield's only a day after launch. Although neither game has reached Baldur's Gate 3 in this area, it's safe to say that Cyberpunk's redemption arc is complete.

Following the release of Cyberpunk's Phantom Liberty expansion, the game has jumped just above Starfield in Steam's daily player ranking. CDPR's flagship RPG is experiencing its largest player resurgence since its disastrous 2020 launch, having gradually (and painfully) repaired its reputation.

Cyberpunk 2077 reached a peak of ~246,000 players on Tuesday, easily topping Starfield's 122,000 but falling just short of 265,000 Baldur's Gate 3 players. Larian's critically acclaimed D&D RPG is the third most popular title on Steam, sitting behind evergreen esports mainstays Dota 2 and Counter-Strike: Global Offensive.

To be fair, Baldur's Gate 3 is more heavily weighted toward Steam than the other two RPGs. Larian's game was exclusive to PC on Steam and GOG throughout its three-year early access period and only recently launched on PlayStation 5. Meanwhile, Starfield launched simultaneously on Steam and Xbox and likely has a significant number of players through Game Pass, somewhat suppressing its Steam numbers. Cyberpunk has the most divided player base between Steam, GOG, the Epic Games Store, PlayStation, and Xbox.

Phantom Liberty adds a significant new storyline to CDPR's dystopian RPG, set in a newly added district of the game's Night City. Regardless of whether they purchase the expansion, all Cyberpunk owners also receive the 2.0 update, which completely rebalances every aspect of the game.

Since the update's release, players have discovered a fun easter egg containing a short first-person shooter resembling Doom or Wolfenstein 3D. Players can access "Arasaka Tower 3D," which stars the supporting character Johnny Silverhand, inside an abandoned church north of the protein farm in the badlands outside Night City.

Additionally, PC users with high-end graphics cards can activate the new path-tracing mode, which drastically improves lighting. Reviews praise the update and expansion for fixing many, if not most, of the issues that plagued Cyberpunk at launch.

The title was one of the most anticipated in recent memory leading up to its original release but shipped with myriad glitches and console performance so unsatisfactory that Sony pulled it from the PlayStation store. CDPR has spent the last three years patching the game, and public perception of it started turning a corner in 2022 when a well-received spin-off anime series boosted unique player numbers beyond one million.

Phantom Liberty will be Cyberpunk's only expansion, as CDPR plans to close the book on its proprietary Red engine and transition to Unreal Engine 5 for future projects.

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Nice to see CDPR pull off a No Mans Sky. This game always had hints of greatness but never achieved it due to horrible optimization, glitches, clunky experience and bugs.

Also why everyone is so extremely fixated on lights and reflections when the main issues were stuff like player T posing while riding a bike, falling out of terrain, floating while walking on road, police instantly appearing everywhere, horrible skill tree, glitching textures, collision issues, missing music/sounds, glitched missions and repeated mission prompts, missing critical objects and so on many of which are now fixed. Deserves more discussion than path tracing as they were simply deal breaker while the improved lighting is a minor enhancement at best.
 
Nice to see CDPR pull off a No Mans Sky. This game always had hints of greatness but never achieved it due to horrible optimization, glitches, clunky experience and bugs.

Also why everyone is so extremely fixated on lights and reflections when the main issues were stuff like player T posing while riding a bike, falling out of terrain, floating while walking on road, police instantly appearing everywhere, horrible skill tree, glitching textures, collision issues, missing music/sounds, glitched missions and repeated mission prompts, missing critical objects and so on many of which are now fixed. Deserves more discussion than path tracing as they were simply deal breaker while the improved lighting is a minor enhancement at best.
It's crazy how people ignore everything else about Cyberpunk, they just compare graphics, how good the puddle looks, it's like it's a game engine demo and not a great game. Does anyone actually play the game? I criticised it's tehnical issues when it was out but the storyline and gameplay is pretty solid.
 
The game is great now.
Patch 2.0 really did make a big difference.
They story is pretty damn good as well.
Honestly, to a degree, it's the capitalist path humanity is on now.
 
Starfield's biggest problem is its Fallout 4, but often far more boring. If you stick to the story and some side quests, it's not bad. It just lacks focus when you start exploring. Nothing feels significant. It's just another pointless cave, etc.
 
Why does everyone insist on using Steam numbers to determine how popular Starfield is? I'll venture to say that somewhere between 30-50% of all PC players aren't playing it through Steam, they're using GamePass.
 
Nice to see CDPR pull off a No Mans Sky. This game always had hints of greatness but never achieved it due to horrible optimization, glitches, clunky experience and bugs.

They haven't. This game will never be even remotely close to what was promised in 2018. They're half a dozen patches in and have only fixed the most glaring of bugs with the game. 2.0 still has bugs cropping up that were seen at release. Nothing they've done so far is going to correct the the issues in the bones of the game, not to mention the terrible pacing and sophomoric writing.
 
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