Starfield exclusivity made the game "better" according to director Todd Howard

Cal Jeffrey

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In a nutshell: Starfield officially launched to the general public this week after a brief early access period for those who pre-ordered the more expensive deluxe editions. It has been mostly well-received by critics and fans, so Todd Howard didn't waste any time running victory laps and touting what a great decision it was to cancel the PlayStation version.

Thanks to the high drama of Microsoft acquisitions, it might be hard to remember that when Bethesda teased Starfield at E3 2018, it was supposed to launch on all platforms, including PlayStation. Even after Microsoft disclosed it was in talks to buy parent company Zenimax, it promised that it would not make future Bethesda games like Starfield and The Elder Scrolls VI exclusive.

However, as the deal solidified, Microsoft changed its tune and forced Bethesda to cancel PlayStation versions. As if to offer a generous consolation prize, Bethesda senior executive Pete Hines told PlayStation owners they could still play older Bethesda titles. It was quite a blow for fans waiting to play Starfield on their PlayStation 4 or 5. It also appeared to cause an internal shakeup, leading to Hines apologizing to PlayStation users. However, this was two years ago – ancient history in gaming terms.

In a Tuesday interview with the BBC, Bethesda talking head and Game Director Todd Howard said that canceling the PlayStation version was the right thing to do and resulted in "a better product." He mentioned that, at times, he and some of the staff felt overwhelmed because of the scope and the amount of work needed for release on multiple platforms.

"[Starfield] ended up being much larger than anything we've done. At times, we thought, 'Are we in over our heads?'" Howard related.

He recalled being somewhat relieved at getting word that the title was going exclusive. Workloads shifted to one platform, and the team could better focus on the game without worrying about how something might cause a conflict or be more challenging to work into a PlayStation version.

"When you're making something exclusive, then the more you can focus," said Howard. "You know this is the hardware or the thing people are playing on, so the ability to focus on that always yields a better product."

Howard also claimed that he has been "told" that they are expecting Starfield to reach more players than any other Bethesda game despite its exclusivity. However, this sounds like corporate Kool-Aid. The current console race sits at PlayStation 40 million – Xbox 21 million. Cutting out a demographic that has sold double the hardware does not typically amount to "more sales."

"You do want people to be able to access it, of course," Howard dodged when reminded of the recent trend of cross-platform play. "But being with Xbox means there is an ease of access for us, and I'm told we're expecting more people playing this launch than anything we've ever done before, and that's despite the success of our previous games."

"More access" than, say, Skyrim, which has versions on no fewer than 8 platforms? It sounds more like a morale-boosting memo from Microsoft corporate saying, "Good job, team. Keep up the good work, despite selling fewer units than before we owned you."

But what do I know? Maybe there are a ton of PlayStation owners out there with Xbox Game Passes who have chosen to play Starfield on their phones. I guess that's possible. Some have argued that Bethesda titles will eventually work their way to PlayStation, and they just might. However, don't hold your breath.

According to GamesRadar+, at this time, Microsoft has no plans to release Starfield or any other future Bethesda game on PlayStation. But maybe that's not such a bad thing. Kotaku notes that Todd Howard kept a promise from early in development saying that Starfield would be like "Skyrim in space." So for those tired of Bethesda's worn-out RPG formula and Creation Engine, maybe not having access to it isn't such a bad thing.

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It's true that you can focus more if you only have one platform to support. But it's really just a business decision: meet some timetable with x resources. They could have shipped to PS5 if they put the resources or time to it and the game would've been fine. If the current regulatory environment had existed two years earlier, I doubt it would have been cancelled. In any case, exclusives are part of the gaming world, that's not going away anytime soon. But ending exclusivity everywhere (games, shows, apps, etc.) would go a long way towards breaking up some of the antitrust problems we have today.
 
Game runs on hype which will dial down. I don't think it's a bad game at all but it is kind of mediocre and essentially it is just Fallout with traveling between planets, like The Outer Worlds.
 
"it will reach more players as an exclusive" When did exclusivity make something more common?

Why would you not use a feature that increases frame rates?

Lots of games look great and run better than Starfield without DLSS or FSR being active. I think those developers that rely on these "features" to help boost performance are using them as a crutch instead of creating a game that runs well enough without them. There is no reason any game should require FSR/DLSS/XeSS to allow it to perform at an acceptable playing level.

Perhaps, though, maybe the game is made well and current hardware just isn't up to the job? I doubt that this is the case because I don't think the game looks that good. Then again, it could just be that crappy grain filter they put over the top that makes everything look like it's covered in sand that I dislike.
 
"it will reach more players as an exclusive" When did exclusivity make something more common?
That was exactly my thought. I mean, I can't even puzzle out how that could be remotely true. So, cutting out the potential of 40 million users increases reach because "Game Pass?" Game Pass has been around, so all sales involving GP were already a given. Starfield could be the greatest game ever created, but that's not going to spur a very big percentage of PS owners to go out and buy a GP subscription. So where are all these extra sales coming from that will make it reach more players "than anything we've ever done before."

Oh, and I like how he phrased that part:
"I'm told we're expecting more people playing this launch than anything we've ever done before, and that's despite the success of our previous games."

You were told, Todd? Who told you that? What do they base that statement on?

Well, I guess we can say he's learning how to deflect blame when he lies now.

"Oh, I didn't say that. That was just something I was told."
 
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