This Gran Turismo 7 trick can earn you up to 650,000 in-game credits per hour

Cal Jeffrey

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In perspective: The way we pay for video games has changed drastically over the years. Buying a title does not always mean getting the entire experience at the sticker price. Microtransactions for cosmetic items are a popular monetization technique to help studios with the costs of continued support. However, players generally frown on developers who paywall content that is essential for game progress, like cars in a racing game.

Over the weekend, Polyphony Digital pushed a patch that effectively nerfed credit collection in Gran Turismo 7. Gaining credits is much slower now because of reduced payouts on many races. Players view it as a money grab by Sony and Polyphony since it pushes them to grind for days and days for a single car or purchase credits. Credits average $20 per 2 million, but some of the elite racecars in the game cost tens of millions of credits. Buying just one outright can cost as much as $200.

Players were not happy about the move and showed their anger by review-bombing the game on Metacritic. As of publication, the user score has reached an all-time record-breaking low of 1.8/10. Whether Polyphony will rebalance progression remains to be seen, but fans are not waiting around.

A player who goes by Septomor has developed a PC script that autoruns races while you are AFK. While you cannot run a PC script directly within the PlayStation exclusive game, you can implement it using Sony's Remote Play app.

Getting it set up is a bit technical because you have to run the game using specific (non-default) game settings. YouTuber iLLmatic made a tutorial video showing everything you have to do to get the script performing for you (above).

Once working, you can leave and do what you want or minimize the Remote Play window while doing other things on your PC as the script grinds out races. It produces roughly 550,000-650,000 credits per hour with no further user input.

Polyphony's nerfing of GT7's progression system has garnered plenty of negative press and waves of fan criticism. We have seen developers reverse similar decisions in the past due to harsh backlash—the Star Wars Battlefront 2 grind-fest fiasco comes immediately to mind.

There is no guarantee Sony and Polyphony will cave to the pressure, but hobbling the progression system after millions of players have bought the game seems like a greasy bait-and-switch tactic. If it were a free-to-play title, that would be understandable, but at $70, players feel the grind to earn in-game content should be more reasonable.

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Appreciate the tip. May use it but just sucks that the only way to fight back against this blatant bait and switch is to ruin the game for myself and spoil the progression I was looking forward to. Fool me once Polyphony…
 
The expensive cars in GT7 are not essential for game progression, they are cosmetic/desirable items only. Which is why I really can't understand people getting so upset over this. The legendary cars are simply a bonus for people who love driving and put in the hours in a driving game designed for just that.
 
The expensive cars in GT7 are not essential for game progression, they are cosmetic/desirable items only. Which is why I really can't understand people getting so upset over this. The legendary cars are simply a bonus for people who love driving and put in the hours in a driving game designed for just that.

It's often more complicated than it appears. If you really want to understand the reasons why people get upset I would start with speaking to people who live with OCD, ADHD and Autism and see why having items locked behind a paywall can cause distress.

Also there is a great comedy on Amazon Prime called Upload which covers the horrors of pay-walled activity quite nicely.
 
The expensive cars in GT7 are not essential for game progression, they are cosmetic/desirable items only. Which is why I really can't understand people getting so upset over this. The legendary cars are simply a bonus for people who love driving and put in the hours in a driving game designed for just that.


That's why they are there, to be earned.

When you could, we'll say, earn one of the more desirable cars after a couple of weeks and then it gets turned into 2 or 3 times the length..... All of a sudden the idea of sinking 2 or 3 times the amount of time seems daunting and the idea of buying in game credits seems more enticing.

You may not like or support the idea of cosmetic upgrades in a game, I'm one of those people myself. I hate them. But they are a draw for some people and they really like getting the best items in game, be it cosmetic or actual useful items that improves your gameplay.

However, I think it's shitty the rug was pulled out from players that already paid for the game. Now those players are being punished with the "bait and switch" (not sure if it's really a bait and switch, but it's at least a shitty change).
 
items locked behind a paywall can cause distress.
horrors of pay-walled activity

You do realise no car is paywalled? you can get any of them for in-game moneys. Pay walled means you can't get this content in any other, way, like airports or certain planes in MS Flight Sim.

If you want to buy 5-6 cars you're eyeing, then there is still not an issue. If you want to get them all, then it means you need to be ready for a grind. Spanding many hours in previous gt series I'm not concerned about the grind here. Rather, I'm surprised everyone feel like stuff should be given without an effort. Sure, changing prices so short after release is not good approach, but it was blown to weird size mostly by people who don't have even large interest in the game.
 
I just returned my Collectors Edition back. Got my $90 back from this game, I'm disappointed being a GT fan my whole life and looking forward to a big PS5 game. But I won't put up with micro transactions.
 
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