Blender is an open source software for 3D modeling, rendering, animation, post-production, interactive creation and playback. Available for Windows, Linux, Irix, Sun Solaris, FreeBSD or macOS.

Modeling

  • A range of 3D object types including polygon meshes, NURBS surfaces, Bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType)
  • 'Smooth proxy' style catmull-clark subdivision surfaces
  • Boolean mesh functions
  • Editing functions such as extrude, bevel, cut, spin, screw, warp, subdivide, noise, smooth Soft selection editing tools for organic modeling
  • Python scripting access for custom tools

Animation

  • Armature (skeleton) deformation with forward/inverse kinematics, auto skinning and interactive 3D paint for vertex weighting
  • Non-linear animation mixer with automated walk cycles along paths
  • Constraint system
  • Vertex key framing for morphing, with controlling sliders
  • Character animation pose editor
  • Animatable lattice deformation
  • 'Ipo' system integrates both motion curve and traditional key-frame editing
  • Audio playback, mixing and editing support for sound synchronization
  • Python scripting access for custom and procedural animation effects

Realtime 3D/game creation

  • Graphical editor for defining interactive behavior without programming
  • Collision detection and dynamics simulation
  • Python scripting API for sophisticated control and AI, fully defined advanced game logic
  • Supports all OpenGL™ lighting modes, including transparencies, Animated and reflection-mapped textures
  • Playback of games and interactive 3D content without compiling or preprocessing
  • Audio, using the fmod toolkit
  • Multi-layering of Scenes for overlay interfaces

Rendering

  • Very fast inbuilt raytracer
  • Integral support for the famous Yafray render engine
  • Oversampling, motion blur, post-production effects, fields, non-square pixels
  • Environment maps, halos, lens flares, fog
  • Various surface shaders such as Lambert, Phong, Oren-nayar, Blinn, Toon
  • Edge rendering for toon shading
  • Procedural Textures
  • Ambient Occlusion
  • Radiosity solver
  • Export scripts available for external renderers such as Renderman (RIB), Povray, Virtualight
  • UV texture editor with various mesh unwrap modes

Interface

  • Flexible user configurable window layout
  • Powerful object-oriented data system
  • Anti-aliased fonts with international translation support
  • Windows for animation curves/keys, schematic scene diagram, non-linear video sequence editing, character animation action editor, non-linear animation mixer, image/UV editing, file/image selection and file management
  • Inbuilt text editor for annotations and editing Python scripts
  • Consistent interface across multiple platforms

Files

  • Save all scene data in a single .blend file
  • .blend format supports compression, digital signatures, encryption, forwards/backwards compatibility and can be used as a library to link to from other .blend files
  • Read / Write TGA, JPG, PNG, Iris, SGI Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV (Windows and Mac OS X)
  • Native import and export for DXF, Inventor and VRML files, with python scripts available for many other 3D formats
  • Create stand-alone executables containing interactive 3D content or play back with the 3d web browser plugin

Fire and Smoke

Fire simulation was added to the Smoke Simulator. The domain received major updates to improve performance and usability. Smoke can be emitted from mesh surfaces, without the need for a particle system. A smoke flow force field was added to improve interaction with other simulations. Colored smoke simulation and mixing is possible and the interaction of smoke with collision objects has been improved.

Mesh Modeling

The bevel tool now includes rounding and was otherwise much improved, preserving the requested bevel width more evenly and generating better topology. A new symmetrize tool was added to make mesh topology and data symmetric.

More Features

New features include: a tool transfer vertex weights from one mesh to another, antialiased viewport drawing, connected proportional editing in UV editor, improved DPX file read and write, more control over curve taper, collision masks in the game engine and improved camera title safe drawing.

Cycles Render

Support for writing custom shaders in the Open Shading Language is now available. Motion blur rendering was also added, to make moving objects and cameras appear blurry. There is also an anisotropic shading node, and BSDF nodes can now have different normals, which can be set using the new bump and normal map nodes.

Modifiers

The decimator was rewritten, and now preserves UV's and vertex colors, has an un-subdivide and a mode to dissolve vertices to create planar n-gons. A new laplacian smooth modifier can reduce noise or smooth the mesh while preserving edges and volume. A triangulate modifier was also added, which can be useful for creating game assets with baked normal maps.

Modeling

Improved bridge tool to bridge multiple loops at once, subdivision, surface blending and bridging face regions. New grid-fill tool filling a grid from edge loops, X mirror and projected proportional editing, snap to symmetry, face split option for dissolve, vertex connect cut across faces.

Cycles Rendering

Rendering performance has been improved on CPU and GPU and support for new GPUs was added. A new Mist render pass is available, Ray visibility is now supported for all light sources, and new Nodes have been added. Hair rendering on the GPU has been enabled as well.

Motion Tracker

Some new features and smaller improvements to existing ones were done for motion tracking. Main features are markers' position refining, which allows you to refine marker position after it was occluded by an object, and automatic keyframe selection, which tries to automatically find a best keyframe for the reconstruction.

Physics

Smoke has improved rendering quality avoid blockiness, and subframe simulation support to handle fast moving emitters. Particles can now be emitted from faces generated by modifiers that were not in the original mesh.

Usability

Improved weight painting tools, mask modifier for sequencer strips, 2D image paint more consistent with 3D painting, better key shortcuts display, quick enabling and disabling of multiple layers or visibility, auto indent for multi-line Python statements, and more.

Python Security

Auto-running Python scripts can now be controlled more securely.

Much awaited new features for Cycles renderer include deformation motion blur, fire/smoke and volume rendering and a baking API. User interface now allows for draggable popups and resizable preview widgets. Animation has new interpolation types with "easing equations" presets. Modeling now allows to "split normals" and Sculpting/Painting has new HSL color wheel and constant detail in dyntopo. Game development now allows deactivating logic bricks, multi-threaded animations, cast only materials and "unlimited" action layers. Freestyle NPR rendering has a new textured strokes feature, along with line sorting options.

What's New

Blender 4.0 represents a major leap for rendering, creating tools, and more to take your Freedom to Create to new heights.

Previous Release Notes:

  • Multiscatter GGX Refraction Roughness Bug. [#109907]
  • Blender 3.6 crashes when opening 3.5 files with library overrides / shape keys. [#112623]
  • Regression: Smart UV project stopped aligning islands vertically. [#110724]
  • Regression: Uv Unpacking creates diagonal pieces instead of straight ones. [#109906]
  • Crash backtrace missing on Linux. [#111186]
  • Fix (studio-reported) liboverride: hierarchy root ensure fails in some cases. [8a15a61e0f78e]
  • Fix: crash in liboverride hierarchy ensure. [e6b99c15dbaf5]
  • Fix (unreported) liboverride: Hierarchy corruption when making some override local. [c80b45f646289]
  • Rigify: fix unreliable interpolation of limb tweak roll. [bf936d59]
  • glTF importer: Fix custom attribute import. [8a4a56ea]
  • Fix incorrect cast for BLF_str_offset_from_cursor_position. [e785101e73317a8ff7c51ddd2974f1504b178639]
  • Line Art doesn't render from Sequencer Perspective. [#100596]
  • Clear and Keep Transformation not working when keyed. [#97628]
  • Fix #93685: Allow Outliner Drag to Other Windows. [#105196]
  • Fix memory leak when the explode modifier is used with vertex groups. [30eb74ca48d]
  • Regression: Artifacts after importing fbx file. [#109599]
  • PLY export: Export broken result when mesh has faces with >255 vertices. [#112011]
  • Importing old theme crashes Blender on "Load X.X Settings". [#113002]
  • Start getting Blender default Font in Text rendering after long use. [#113044]
  • Python: support the step and precision arguments in rna_idprop_ui_create. [74821371676]
  • Assertion fails when parenting a library override to a bone. [#112548]
  • OSL CheckBox socket not working in NodeGroup. [#106760]
  • Fix (unreported) crash in 'startup.blend' GP default update code. [b2c0e49bf3a]
  • Edit Mode: Memory Leak for Separate By Loose Parts. [#113387]
  • 3.6 LTS: Fix text editor auto-close potentially auto-closing non-brackets. [8b5d0ba19f9ac14f5c68da6f7d2b7fc14b95b13e]
  • 3.6 LTS: Fix crash converting spaces to tabs. [1f09031dc79a2fa2c334b95b321d804eadfab6dd]
  • Regression: Geometry Nodes: Merge by Distance node crashes. [#112909]
  • Bevel + Weld modifer Crash. [#112922]

Previous Release Notes:

  • "Jump to keyframe" grayed out. Unable to jump between keyframes. [#112673]
  • Transfer Mode operator doesn't update outliner selection. [#101550]
  • Python modifiers.execution_time doesn't work on curve objects. [#112397]
  • Fix #112399: Memory leak with exceptions from scripts in the text editor. [d9ab0a3ef7f]

Blender Foundation and the online developers community proudly present Blender 3.6 LTS. The last long-term support release of the 3.x series.

Get in the zone. Simulation is defined by the "Simulation Zone", connecting the Simulation Input and Output.

Sim In

On the first frame, the inputs of the Simulation Input node are evaluated. In later frames the inputs aren't evaluated anymore, the node outputs the result of the previous frame.

Sim Out

The Simulation Output node saves the state for the next frame.

Blender 3.5 release notes

Blender Foundation and the online developers community proudly present Blender 3.5! Featuring a viewport compositor, vector displacement sculpting, built-in hair assets, many lights sampling for Cycles, and so much more.

Path to Success

Three new Geometry Nodes have landed for path-finding across mesh edges. Create impossible mazes, lightning, growing vegetation, and so much more.

Light and Shadow Contour

The Line Art modifier is now able to calculate accurate cast shadow and light/shadow separation line given a light source reference object.

Intersection Priority

Specify different intersection priority levels for different objects, then intersection lines would be automatically selected with the object who has the higher intersection priority.

Great Silhouette

Draw silhouette around selected collection, or around individual objects in that collection. LineArt is also able to identify intersecting and overlapping silhouette geometries.

Grease Pencil Everywhere

The Dopesheet and Timeline editors now show Grease Pencil keyframes alongside other objects and properties.