also @ TechSpot: Sony patent aims to put content-interrupting commercials in video games

OnLive launching in June, starts at $14.95 per month

By

On March 10, 2010, 3:12 PM EST

It's been almost a year since OnLive first unveiled its ambitious games-on-demand service at the 2009 Game Developers Conference. Now, after going through a rather limited "public" beta stage and facing both praise and skepticism, the company is getting ready for a commercial roll out on June 17. According to an official announcement today, OnLive will launch in the 48 contiguous United States and will cost $14.95 per month.


That fee, however, only includes playing demos, several social features, and watching other people's games in real time. If you want to play a game yourself, they are offering the option to buy or rent for an additional lower-than-retail price. OnLive's games library will include between one and two dozen titles from the likes of Electronic Arts, Ubisoft, 2K Games, THQ, and Warner Bros. Interactive Entertainment.

There have been some concerns regarding the service's quality but the company is promising a fluid and lag-free experience -- clearly they have a lot to live up to. Standard-definition games will reportedly require a 1.5Mb/s connection, while 1080p high-definition gaming at 60 frames should be available sometime in 2011 and will require 5Mb/s. OnLive will initially be available on Windows and Mac OS X systems through a small browser plug-in, with a MicroConsole that can be attached directly to HDTVs arriving later this year.

Related Stories

No tags on this story

User Comments (35)

Post a comment
mattfrompa
on March 11, 2010
6:53 AM

Interesting...I thought 720p would be available immediately with a 5 Mb/s connection. When this service was mentioned before, I and several others expressed concern over the clients ping and jitter having a huge effect on game play.These concerns are still valid haha. $15 dollars does seem like a lot for just a cover charge. With a <24 game library, I find it even more difficult to even consider this a good deal at launch. But I would like to emphasize that I realize my complaints may dissolve as the platform evolves. But it seems like right now, many stars must align for this to be worthwhile.

Reply

fref
on March 11, 2010
7:09 AM

I'd have to try a demo first because I'm really not convinced that this will work as well as the more traditionnal way of playing games. Plus, the pricing is not that interesting if you need to pay 15$ every month and then some more to actually play a full game, not just a demo. Good luck OnLive!

Reply

LightHeart
on March 11, 2010
7:36 AM

Band Wagon

I got to jump on the posts band wagon. $15 a month to play demos and social stuff, plus you have to pay to actually play a game is just too much. You can get demos for free in many places, hence the term demo. I'll put that money toward other games. Actually if I just put that money aside for 6 months I could afford a new 32GB SSD instead.

Reply

BlindObject
on March 11, 2010
10:52 AM

Good for people who don't wanna upgrade, I didn't drop over a grand on my computer to stream games.

Reply

seefizzle
on March 11, 2010
11:15 AM

So I have to pay 15 dollars a month, and still buy the video games? And there's a better than average chance that the games will lag? I think I'll just stick to buying my games from retail, or torrenting them, and playing them on my computer as is. I'd rather take a graphics drop because my graphics card sucks than to play a game with a ton of lag.

Reply

Yoda8232
on March 11, 2010
11:26 AM

$15 a month plus the price of renting the game? Fail.

PC gaming will still win.

Reply

Vrmithrax
on March 11, 2010
1:21 PM

Yah, the more I hear about this service (including the reported laggy and unresponsive play during beta testing), the less I am impressed. I think somebody was smokin something questionable when they came up with the pricing structure, I mean $15/month just for the basic connection? Then you pay more for a title you want to "buy" to play, but it's still all virtual and completely dependent on their service quality? Really?

So in 6 months, when the service fails due to lack of interest in overpaying for lower quality, all those suckers (err, I mean customers) who paid for games get what? A nod and a wave and a "thanks for your money" note maybe?

At least with services like Steam, you have some stability to count on for you games to be there for you. I wouldn't trust something like OnLive until it had proven it will be around for a long while. I think that if most people think like me, it will doom the service to failure before it even gets off the starting block.

Reply

JMMD
on March 11, 2010
1:52 PM

I'll be amazed if this lasts more than a year. I just can't see people paying so much money for this service. The idea is interesting but I imagine the performance is going to be terrible. The price is certainly high IMO.

Reply

Wagan8r
on March 12, 2010
3:42 PM

Wow, I thought that this concept might just bring in more people to the PC gaming community, but after seeing their marketing model, I'm afraid that it will fail.

Reply

zyodei
on March 13, 2010
6:55 AM

Just what the already overloaded pipes of the Internet needs..people playing high resolution games in real time. What a tremendous waste of a finite resource. Hope it dies fast.

Reply

Browse more commented news

Post a new comment

Guest user

To post as an anonymous
user click here
.

Members

If you are a TechSpot member,
please login first.


By signing up you gain complete access to the TechSpot community. Join thousands of computer and technology enthusiasts that contribute and share knowledge in our forum. Post messages, get a private inbox, upload your own photo gallery and more.

Subscribe to TechSpot

Get free exclusive content, learn about new features and tech breaking news.