The true heart and essence of Guild Wars 2 lies in its map. It took me three weeks of playing and a chat with my colleague Kirk to realize and articulate how much magic lies in that seemingly simple function. The map of Tyria isn't just utilitarian; it's beautiful. Even mired in the fog of war, the painterly brush strokes hint at all manner of terrain to explore underneath.
But it's more than just the art. Where every other MMORPG I've played directs my attention inward, to a personal quest journal or log, GW2 directs my attention outward, explicitly asking me to take a more global view. Every quest I can complete appears on the map, from the permanent, static heart quests to the mobile, dynamic events. Vista points, seen and unseen, show on the map, as do points of interest and places where I can earn skill points. Perhaps most importantly, downed players—whether or not they are in my guild or group—appear on the map as well.
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