Electronic Arts is still working around the clock to resolve issues surrounding the launch of SimCity earlier this week. In what is a surprise to nobody except EA, the servers required to play the DRM-laden title haven’t been able to cope with the type of demand that a high-profile game brings with it.
In a recent post on EA’s forum, Maxis senior producer Kip Katsarelis said they are hitting a number of problems with their server architecture that has seen players encountering bugs and long wait times to enter servers. He said they are deploying more servers over the next couple of days which will alleviate many of the ongoing issues.
Furthermore, they will continue to monitor bug reports and issue additional updates when they become available.
In a separate post from earlier today, we learned that the team is in the process of deploying a hotfix to all servers which includes various improvements and also disables some non-critical gameplay features like achievements, leaderboards and region filters. The poster says that disabling these features will in no way affect the core gaming experience – aside from the fact that you aren’t getting everything you paid for, of course.
Earlier this week EA said they were confident they would have everything worked out later in the week and that international launches wouldn’t experience similar issues. In what is yet again a surprise to nobody but EA, international servers like the ones in Australia are experiencing the same sort of issues.
SimCity is a total reboot of the franchise and goes back to its roots as a true city-building simulator. There are several new gameplay elements, such as finite resources and upgradeable buildings, and Maxis promises to simulate everything you see, from the individual cars on the road to citizens facing everyday challenges.
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