Valve has been working steadily to advance the VR space for some time now, partnering with HTC in 2015 to launch the Vive headset and SteamVR system for room-scale virtual reality with full positional tracking. But so far on the content side the company has limited itself to short demos like The Lab collection.

That’s about to change. Speaking at a roundtable discussion with reporters at its offices in Seattle, Valve CEO Gabs Newell has confirmed the company is working on not one, but three “full” VR titles. They won't be short, throwaway experiences like those in The Lab according to Newell, but actually full games developed specifically for VR. Details on the games remain under wraps, although he did confirm they're being built in both Unity and the company's own Source 2 game engine.

Newell also discussed why Valve entered the hardware space with HTC Vive saying that it gives them the kind of advantage that Nintendo also benefited from when designing games.

“[Miyamoto] has had the ability to think about what the input devices & the design of systems should be like while he’s trying to design games,” Newell said. “Our sense is that that’s going to allow us to actually build much better entertainment experiences for people.”

Unfortunately we don’t know when these games will see the light of day — Valve is known for their “when it's ready” approach to its games, often delaying them for several years before they finally arrive. VR gaming needs great content to thrive so hopefully it will be worth the wait.