Valve and HTC’s Vive is the most immediately impressive (and imposing) VR headset on the market. And it comes with a price to match: $800. Once you’ve got everything setup you can walk through a virtual space with your own legs and grab things with your own “hands.” That’s the key differentiator here: while the Oculus Rift and PlayStation VR have so far been largely focused on seated experiences, Vive is more focused on standing, walking, grabbing, and bopping.
A week ago, Oculus sent me one of their commercial Rift headsets, along with a special loaner “Oculus Ready” PC to use with it. Since then, I’ve been using a pre-release version of their Oculus store and headset operating system. I’ll be covering the Rift a lot over the coming week and beyond. For now, I thought I’d share some general impressions after a week of heavy VR usage.
Oculus, HTC, and Sony have all released pricing details for their upcoming virtual reality headsets. But what seems pretty cut-and-dry gets complicated in a hurry when you consider they all need additional hardware to power the experience. To help make sense of it all, we've gone through the hassle of analyzing everything to see what the true cost of ownership looks like.