A Nintendo Switch emulator for Windows, Mac, and Linux is on its way

Actually... Sega's own previous flops killed the Dreamcast - not to mention Sony's Playstation 1 and 2 - both of which were probably pirated more often - which helped boost sales, not kill them.

Check out http://www.eurogamer.net/articles/dreamcast-a-forensic-retrospective-article for a really good article on the true reasons Dreamcast failed.

My point really was that piracy would be a bigger problem than non existing emulation, but didn't properly said that. I've always said that what killed the Dreamcast was the exaggerated Sony hype. And use the example of my cousins being absolutely blown away by my Dreamcast, more so than any console jump that they had experience, since they were used to the PS1. But that such a reaction did not sell a Dreamcast, but rather made Sony upcoming "Supercomputer" an absolute must have. (I remember one article insinuating that the PS2 was going to be more powerful than like ten PCs.) Made me disgusted with how people are affected by exaggerated marketing.
 
That's not really true. I'm getting an average of ~ 50fps at 1080p in most overworld locations in Breath of the Wild in Cemu using an i5-4670 (non-k), GTX 1050 ti, and 8gb of DDR3-1600. Optimizations play a huge role in how well the emulators work with each individual game.

Just a month ago I was averaging close to 20 fps at 720p with the same system, but with the most recent Cemu update my performance more than doubled. I should be able to get near locked 60fps at 1080p if I upgrade to a GTX 1060 (not for the $600+ they're selling for brand new right now though).
My old Intel core i5 2500K, GTX770 4Gb, 12Gb DDR3 manages 50-60fps at 1080p with BOTW.

My newer Ryzen 1600X, GTX1070, 16Gb DDR4 easily manages 50-60fps at 4K.

Both are midrange systems, and both allow the Wii U/Wii games to be pushed well beyond anything the consols could ever achieve.

Playing around with the options and try enabling tri-core recompiler with certain titles may yield better results but of course, with each new iteration of CEMU there is an improvement, that's kinda the point.
 
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My point really was that piracy would be a bigger problem than non existing emulation, but didn't properly said that. I've always said that what killed the Dreamcast was the exaggerated Sony hype. And use the example of my cousins being absolutely blown away by my Dreamcast, more so than any console jump that they had experience, since they were used to the PS1. But that such a reaction did not sell a Dreamcast, but rather made Sony upcoming "Supercomputer" an absolute must have. (I remember one article insinuating that the PS2 was going to be more powerful than like ten PCs.) Made me disgusted with how people are affected by exaggerated marketing.
Well, emulation aside, piracy tends to HELP sell hardware, not hinder it... what it cripples is software development.

The original Playstation had its games pirated all the time - in fact, it was the first console that really had any significant piracy... Sony was actually accused of making the piracy easier, as more people were liable to buy hardware if they knew that they could buy games for the price of a blank CD (and later DVD for the PS2) instead of $60 per game...

I will shamefully admit that one of the reasons I prefer PC gaming to Console gaming is that I can get almost any PC game for "free" via torrents, whereas a console game costs real money...
 
Well, emulation aside, piracy tends to HELP sell hardware, not hinder it... what it cripples is software development.

The original Playstation had its games pirated all the time - in fact, it was the first console that really had any significant piracy... Sony was actually accused of making the piracy easier, as more people were liable to buy hardware if they knew that they could buy games for the price of a blank CD (and later DVD for the PS2) instead of $60 per game...

I will shamefully admit that one of the reasons I prefer PC gaming to Console gaming is that I can get almost any PC game for "free" via torrents, whereas a console game costs real money...
Try before you buy, that's my motto.

And if you like the product, and enjoy the game experience, purchase the real deal, which generally opens up a few other additional MP aspects also.

I cant see a problem with piracy ether as any PR is generally good PR where products are concerned. ;)
 
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