AMD confirms FSR 4 was co-developed with Sony

zohaibahd

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In brief: AMD has officially confirmed that the models used to develop FSR4, the latest version of its upscaling technology, were designed in collaboration with Sony. The company posted the news on X, revealing that a lot more is coming from this partnership.

"FSR 4 is looking fantastic! Excited for the co-development with Sony Interactive Entertainment on the models used for the FSR 4 upscaler. This is just the beginning. Stay tuned for what's next," reads the post.

For some context, PlayStation lead architect Mark Cerny unveiled Project Amethyst in December, a joint machine learning initiative between AMD and Sony. The project is centered on two main objectives: The first is to develop hardware architectures optimized for efficiently handling machine learning workloads. The second is co-developing high-quality convolutional neural networks (CNNs) specifically designed to enhance gaming graphics.

Related reading: AMD FSR 4 is Very Impressive: 1440p Upscaling Tested

The idea was that both companies could leverage this shared pool of ML architectures, training strategies, and models for their own products down the line. On the PlayStation side, this likely ties into the AI-accelerated upscaler in the PS5 Pro called Spectral Super Resolution (PSSR). Perhaps Sony aims to integrate some FSR 4 tech to further improve its PSSR algorithm.

For AMD, the FSR 4 models were trained in collaboration with Sony's experts to enhance the upscaling and anti-lag performance we're seeing on AMD's latest GPUs. AMD says this is just the start – more exciting tech is coming from this partnership.

It's a win-win for both companies. Sony gets to leverage AMD's latest AI upscaling know-how for its consoles, while AMD gains from Sony's experience with optimizing graphics for gaming workloads.

Of course, we also can't forget that AMD has been supplying chips for PlayStation consoles dating back to the PS4 days. The current PS5 and PS5 Pro both feature customized AMD Zen 2 CPU and RDNA 2 GPU silicon. This Amethyst collaboration furthers the two companies' already tight relationship in the gaming space.

On the PC graphics front, AMD has started shipping its new midrange RX 9070 XT and 9070 GPUs that offer FSR 4 upscaling. The XT model packs 64 compute units running at up to a 3GHz boost clock for $599, while the non-XT has 56 CUs at up to 2.5GHz for $549. Both come equipped with a hefty 16GB of GDDR6 VRAM to power solid 1440p gaming performance with FSR 4 enabled.

Lower-end RX 9060 series GPUs were announced at CES, too, but pricing and availability are still under wraps for those budget-friendly options.

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We're very excited that due to our cooperation with Sony we more than doubled the number of people working on our software stack to 3 in total.
 
Ahh well then these Nvidia Linux drivers that have even the 2 and a half year old 4080 resoundingly trash the 9070 XT's community outsourced effort must've written themselves.

Now that's truly remarkable!
IF the nvidia driver is actually working on a given distro, of course, and IF you are on 30yo xorg;)

The difference is though that the nVidia did not improve linux drivers performance in last 2 years, while we know that day 1 mesa drivers will be improved, not to mention linked test used not final version of the kernel, but yeah...;)
 
IF the nvidia driver is actually working on a given distro, of course, and IF you are on 30yo xorg;)
..or Wayland. Do keep up.

The difference is though that the nVidia did not improve linux drivers performance in last 2 years, while we know that day 1 mesa drivers will be improved, not to mention linked test used not final version of the kernel, but yeah...;)
Maybe you should try actually using the stuff you're talking about instead of fantasizing about it.
 
..or Wayland. Do keep up.
I do, Wayland is still hit and miss with nVidia, which made this endeavor worth only if you just take whatever they throw at you;)
Even with 570 driver released recently, wayland is nearly always slower in games than on xorg implementation, and stability a lottery. Hyprland or sway are still treating it as 2nd class citizen as it doesnt integrates well. Not on a gpu released 5 days ago, but on gpus released months and years ago. After all those years the VRR works on multimonitor setup with wayland, hahaha;)
If that is the paid developer support then I rather stay with unpaid ones;)
 
I suspect it's a lot more than just "optimizing graphics for gaming workloads" from Sony. I remember back in the mid-1990s seeing a Sony TV with built-in frame generation. It was jaw dropping for its time. A time when everything fast was a CRT!

But it also certainly wasn't associated with AI back then of course. Just a couple of 486 CPUs, was the rumour.
 
Vendor locked solution? Eww...
I hope they released FSR 4 Lite or something and be hardware agnostic or just improves FSR 3 to close the gap
 
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