Battlefield 1's first DLC includes new maps, vehicles, weapons, game modes and more

Shawn Knight

Posts: 13,062   +130
Staff member

EA has revealed that the first paid expansion for Battlefield 1, called They Shall Not Pass, will feature a wealth of new content including maps, weapons, vehicles, a new game mode and more.

In Verdun Heights, players will traverse uphill through a massive forest fire in hopes of reaching the fortress of Verdun. EA describes the gameplay as a constant grinding struggle where the artillery never stops.

Fort de Vaux is a maze of dark galleries and wet stone corridors where the French and Germans battle it out using guns, grenades, bayonets and yes, even flamethrowers.

Soissons, meanwhile, was the setting for one of the biggest tank assaults of World War 1. In this map, planes, tanks and infantry will clash in the French countryside during the early hours of a hot summer day. Only the thunderstorm, EA says, is louder than the war.

Last but not least is Rupture where players will battle in Fontenoy, an area where poppies have grown over the rusty wreckage from previous tank battles. As the sun sets, the battle comes alive.

There’s also a new game mode, Frontlines, that’s a mix of Conquest and Rush where you’ll fight for chained control points in a tug-of-war frontline. EA says both teams will fight for one flag at a time and when the objective is captured, everyone moves to the next point. Once you’ve captured the enemy’s HQ control point, the game turns into a Rush-style section in which telegraph posts need to be attacked or defended.

The DLC further introduces the Char 2C tank, the St. Chamond tank, the Siege Howitzer stationary weapon and a new Elite Class – the Trench Raider – known for their brutal Raider Club and impressive grenade arsenal.

There’s no solid launch date as of writing outside of March 2017 although EA notes that those with a Battlefield 1 Premium Pass will get early access to the expansion.

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Masaad

Posts: 13   +10
Why don't people boycott DLC, these are just maps and modes, we shouldn't pay for that!

What next? Paying for different colored guns!
 

Teko03

Posts: 621   +329
So now the game is finished and they squeezed money twice out of you. DLCs must die.

I paid $120 the first go around (Premium Pass w/ early access and access to all future maps) --- so they didn't get money from me twice, but I essentially coughed up enough money for two games, only to receive one, lol. DLC does suck, but it isn't going anywhere. It essentially subscription based gaming, just how much of everything else is subscription based these days.

I hate it, but I will admit that it lengthens the life of a game.
 

turismozilla

Posts: 174   +55
I paid $120 the first go around...

Whaaaaaaaaat!? So, you enable them, basically. It's why this business model may never go away, although it should, because folks will roll with pretty much everything. "Shut up and take my money!"
 

Teko03

Posts: 621   +329
Whaaaaaaaaat!? So, you enable them, basically. It's why this business model may never go away, although it should, because folks will roll with pretty much everything. "Shut up and take my money!"

You typically save money by buying the future maps up front. And you're not going to realistically get the entire consumer base to boycott a game -- reminds me of how people screamed to boycott COD as the game broke sales records year after year as they kept releasing the same game, but making it crappier each each LOL. You'll just be left out as everyone else keeps enjoying the new maps. Battlefield is literally the only game I buy to play on PC, so if it's $120 every few years, it's honestly not a big deal to me. But it sucks for hardcore gamers who frequently purchase various game titles throughout each year.
 
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