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Bioshock Infinite Tested, Benchmarked

By Julio Franco · 23 replies
Apr 1, 2013
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  1. TomSEA

    TomSEA TechSpot Chancellor Posts: 2,633   +694

    Bioshock Infinite also comes with its own benchmarking tool. I run two MSI GTX 660ti's in SLI and at 2560 x 1440 resolution with the ultra setting was getting 60-90 FPS depending on scene.

    As the benchmarking shows here in the article, you can get some really nice FPS with a mid-range machine and card.
  2. Rage_3K_Moiz

    Rage_3K_Moiz Sith Lord Posts: 5,443   +36

    Have you guys seen any difference in performance with the alternate post-processing option enabled? The game certainly looks quite different with it to me.
  3. LNCPapa

    LNCPapa TS Special Forces Posts: 4,247   +448

    I occasionally hit the memory limits of my 2GB 680 SLI setup running 2560x1440 at ultra during the benchmark. It makes for some seriously stuttery moments during the benchmark. Watching the memory usage on my G15 plugin shows it maxed out as well. If I drop it down just one level on the quality settings it runs much smoother and VRAM usage maxes out around 1.6-1.7GB for me.
  4. Jad Chaar

    Jad Chaar Elite Techno Geek Posts: 6,515   +974

    It is interesting that this game isnt very CPU intensive. Usually you will see a 5-10FPS increase from an increased clock speed from 2.5GHz to 4.5GHz. Also it is odd how OCing the CPU made the minimum FPS drop.
  5. hahahanoobs

    hahahanoobs TS Evangelist Posts: 1,907   +592

    Those aren't min framerates, they're frame times, and lower is better.
  6. Jad Chaar

    Jad Chaar Elite Techno Geek Posts: 6,515   +974

    My bad, didnt see that.
  7. hahahanoobs

    hahahanoobs TS Evangelist Posts: 1,907   +592

    It's cool. :)
  8. Hmmm, those 6970 results seem strange to me. It performs worse than a 5870?
  9. hammer2085

    hammer2085 TS Rookie Posts: 19

  10. As always, excellent graphical comparison from TechSpot. I'd love seeing this game on a PC, currently own it on the 360 and looks marvelous.

    Regarding the game itself, I highly recommend it to everyone. Especially to those who like utopia-themed environment.
  11. Twixtea

    Twixtea TS Rookie Posts: 86

    Sorry if this is a dumb question but what causes performance drop when measured frame time in milliseconds compared to the regular FPS benchmark? I'm not really understanding the difference.
  12. No GTX 690 ?
  13. Deejay214

    Deejay214 TS Rookie

    Why no GTX 690 ?
  14. Skidmarksdeluxe

    Skidmarksdeluxe TS Evangelist Posts: 7,986   +2,878

    I'm really not interested in frame rate & time frame numbers. As long as I can have smooth gameplay and an enjoyable gaming experience with most of the eye candy turned up @ 1980x1080 I'm more than satisfied. I'll definitely get this game as soon as it hits bargain basement price. I'm sure my GTX 670 will be up to the task. If not, I want my money back. (for both game & card)
  15. Come on, TechSpot. You measure average framerate and then 99th percentile frametimes and you are shocked when there's a big difference.

    Steven Walton obviously doesn't understand frametimes testing: it's not an average, it's a threshold under which 99% of the frames were produced. Much like minimum framerate, it's there to give an idea how each card performs in the worst-case scenario in the test. If you were doing average frametimes, or 50th percentile frametimes, it would match the framerate when converted.
    Steve likes this.
  16. slh28

    slh28 TechSpot Paladin Posts: 1,706   +172

    I believe the point Steve was trying to make is that there's a much bigger fluctuation in fps in this game compared to other games, hence the statement:
    Julio Franco likes this.
  17. amstech

    amstech IT Overlord Posts: 1,710   +869

    I see a triple core or two on there but one chip that is still widely used for games that I wouldn't mind seeing, is the 720 X3/740 X3. You don't have to even unlock/overclock it. I would send you mine but its still doing a nice job pushing my 570 in my HTPC for 1080p gaming.
  18. Steve

    Steve TechSpot Editor Posts: 2,357   +1,516

    slh28 you are correct, thank you.

    It shouldn't be a surprise though as I said virtually that in the article.

    From the conclusion...
    "It isn’t uncommon to see a gap between frame time performance and average frames per second, but we generally observe a smaller 5 – 10 fps reduction with the former. With BioShock Infinite the margins were massive, anywhere from 10 to 30fps."
  19. Rage_3K_Moiz

    Rage_3K_Moiz Sith Lord Posts: 5,443   +36

    I've already seen it in action. I'm just wondering if the performance hit is higher on some cards compared to others.
  20. brkbeatjunkie

    brkbeatjunkie TS Rookie

    In your screenshot comparison high settings show way more AA around edges ie trees and leaves compared to ultra which is quite aliased IMO

    Why does ultra have inferior/less anti aliasing??
  21. This is extremely biased towards Nvidia, they intentionally left post processing to "normal" which is DX10 instead of maxing it out to "Ultra" which is DX11 because Post-Processing Ultra is significantly faster on AMD cards, shame on you techspot !
    This is not the first time that you intentionally manipulated the settings in favor of Nvidia .
  22. Steve

    Steve TechSpot Editor Posts: 2,357   +1,516

    I guess we have been caught red handed once again, or should I say green handed.
  23. Jad Chaar

    Jad Chaar Elite Techno Geek Posts: 6,515   +974

    Well, PostProcessing has been used for a while by companies like nVidia and AMD. So as the tech progresses and drivers mature, the hit will be more and more minor.

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