This review makes Destiny sound a lot more exciting and challenging than it is. The only points I can agree with the author on are the soundtrack, gunplay, and how enjoyable the Crucible and Raids can be. Outside of those elements, Bungie failed to effectively deliver anything of substantial value.
The game does an abysmal job of informing you about its universe or doing anything interesting. I could tell you how every mission revolves around the exact same formula. I could tell you how side missions have zero variation, how strikes are tedious and predicable (contrary to what the author suggested, enemies never behave unexpectedly), how the character creator is terrible, how the world levels feel artificial and boring, or how the loot system is broken (I'm looking at you, Cryptroll). I could even tell you about how the boss battles are uninspired and how this week's special Queen's bounties ask you to complete the same tasks as previous Crucible and Vanguard bounties. Hell, I could tell you about the glaring significance of "I could tell you." But I don't even have time to explain why I don't have time to explain that.
I can't say that the raid puzzles were as challenging as advertised here. If anything, they are painfully obvious. The only difficulty with completing them is whether your team's gear is up to spec for the dungeon. It is a blast to coordinate with people, though. Raids require a complete team effort to succeed, and that generates a great feeling in a game.
PVP is remarkably well balanced and fun. I've heard a number of complaints about how exotics and legendary weapons give people an advantage, but, frankly, I haven't seen it. Personally, I ditch my exotic primary w/ status effects (Thorn) for a rare auto rifle whenever I play PVP. RoF is also not an issue as, from what I've tested, each of the guns outputs the same DPS in PVP.
Ultimately, this isn't a must play game. This is a game you pick up after the price drop, after you've finished playing everything else that's out there.