If that is the case it is time to upgrade or don't play the game. Nothing new about this Phenomenon.Some games stutter on a hard drive. I tried BO4 on and it was literally unplayable on it, I'm guessing it will be the same for MW.
I play cod of my hdd and have no problems. I wonder what the rpm hdd he was using.If that is the case it is time to upgrade or don't play the game. Nothing new about this Phenomenon.
Sure, at some point that has to happen. Can't expect to run games on slower hardware forever hence I got SSDs now. I just think that in this case CoD visuals don't justify the hardware requirements.If that is the case it is time to upgrade or don't play the game. Nothing new about this Phenomenon.
7200 RPM.I play cod of my hdd and have no problems. I wonder what the rpm hdd he was using.
my WD Black 4tb hdd is 7200rpm and runs cod with zero issues. must be something elseSure, at some point that has to happen. Can't expect to run games on slower hardware forever hence I got SSDs now. I just think that in this case CoD visuals don't justify the hardware requirements.
7200 RPM.
My Bad, I got you mixed up with another member on TechSpot who insisted SSD's just aren't a thing still.This is the first time I said it and I did say probably
A simple RLE compression can be on the fly with little to no performance hit; in fact on a HDD rather than SSD load, it would almost certainly increase performance. More effective (and thus more demanding) compression algorithms might eat a little cpu time, but as I understand it, CoD doesn't use more than 4 cores anyway, so many systems have plenty of cpu overhead to spare.You need to load/unload textures in realtime as needed, which means they have to be uncompressed on the HD. And that's where your storage space is going to.
If that is the case it is time to upgrade or don't play the game. Nothing new about this Phenomenon.
Cheap gas doesnt justify a new vehicle getting 8 MPG without performing any better then one that gets 25. The lack of compressionand optimization is still stupid.1TB SSD are so cheap now that this shouldn't be an issue to any PC Gamer
At this point does it even matter? Its simply a hot mess. The game itself is so unoptimized its becoming a joke. 250GB and the game struggles with a i7 9700K and a 1070. 16 GB of memory, game eating up 5-7K MB, equally 70% of the memory.
Modern Warzone is/has turned into a disaster. Love the game but its a mess.
I disagree. The link you provided does not touch the subject of PCIE version at all. Nowhere does Nvidia say that RTX IO is PCIE 4.0 exclusive, nor that it requires a x4 link. What is more, Nvidia had been developing GPU<->SSD DMA for use in compute scenarios even before they had 4.0 capable GPUs. Such P2P DMA does not require any PCIE 4.0-exclusive features, it can be done via 3.0 with proper software support. Finally, I/O system in new Xbox uses 2 lanes of PCIE 4.0, which provides the exact same bandwidth as 4 lanes of PCIE 3.0, and Xbox does not even saturate it fully. If Xbox bandwidth was to be the minimum spec for GPU<->storage solutions, a good PCIE 3 x4 drive could actually be significantly faster than that (~3.5GB/s vs 2.4 on Xbox).RTX IO and the new consoles are designed entirely around PCIe 4.0.
Introducing NVIDIA RTX IO: GPU-Accelerated Storage Technology For The Next Generation of Games
Load instantaneously, experience vast worlds with endless views and rich detail, and further improve gameplay by leveraging the power of GeForce RTX 30 Series graphics cards and NVIDIA RTX IO.www.nvidia.com
I'd imagine if you enabled it on PCIe 3.0, it would defeat whatever advantage that's intended.
That said I still have no idea if it'll actually provide anything that would be noticable. Nvidia states it'll reduce CPU overhead but I'm not really sure that's such a big issue. They also state that object pop-in will be reduced but that can be achieved with 3.0 SSDs as well. This might just be a tech where we don't see any benefit until years down the line.
I read this somewhere and it made sense to me, so here it is:Devs have gotten lazy and stopped using compression
Now consider the ps5 uses proprietary hardware compression. Ps5 games are smaller, look at Spider Man Miles Morales, it takes up less space on the ps5 then the PS4.Now consider that the PS5 only has 660 GB to install games.
Soon enough gamers can install only CoD and a couple of indie games.
I disagree. The link you provided does not touch the subject of PCIE version at all. Nowhere does Nvidia say that RTX IO is PCIE 4.0 exclusive, nor that it requires a x4 link. What is more, Nvidia had been developing GPU<->SSD DMA for use in compute scenarios even before they had 4.0 capable GPUs. Such P2P DMA does not require any PCIE 4.0-exclusive features, it can be done via 3.0 with proper software support. Finally, I/O system in new Xbox uses 2 lanes of PCIE 4.0, which provides the exact same bandwidth as 4 lanes of PCIE 3.0, and Xbox does not even saturate it fully. If Xbox bandwidth was to be the minimum spec for GPU<->storage solutions, a good PCIE 3 x4 drive could actually be significantly faster than that (~3.5GB/s vs 2.4 on Xbox).
While neither MS nor Nvidia said if RTX I/O and DirectStorage will work on PCIE 3.0, there seems to be no technical reason blocking it.
I wasn't going into finances but yeah I agree.If you can't afford an SSD to get a better experience with today's prices you have more important things to spend your money on and shouldn't be buying games like COD. Not to be preachy but that argument was weak.
Thats why I was stating the 9700K which can have issues in games. Likely do to no HT. My only fix is to limit the fps to 80. Keeps the cpu from spiking to 80 or higher for the most part.I agree that the download and storage situation is a mess, but I've always been impressed with how well the game runs. I average 135 fps on High with an i7 6600K (OC) and GTX 1080 (OC) with 32 GB ram. The performance is frankly a hell of a lot better than I get on BFV. Maybe that is due to the uncompressed assets?!
Not every material - the link you provided does not. Official devblog on DirectStorage does not mention that, either, though it can be argued that a devblog isn't exactly marketing material: https://devblogs.microsoft.com/directx/directstorage-is-coming-to-pc/Every piece of marketing material, from Microsoft to Nvidia, references PCIe 4.0.
It may "support" PCIe 3.0 (as it will likely "support" any drive) but as I said earlier that might defeat the entire purpose.
"good PCIE 3 x4 drive could actually be significantly faster than that (~3.5GB/s vs 2.4 on Xbox)."
Please read Microsoft's press release on the SSD. It's custom designed for sustained writes, not burst. Not that big upfront performance numbers mean much on paper anyways. When it comes to games burst isn't that important past a point.
So we should upgrade when they sound the Call of Duty.1TB SSD are so cheap now that this shouldn't be an issue to any PC Gamer
This is not about what and how much you have, it's about the ineficiency and user-unfrindlines of those game developers and publishers. We are ranting here about that and threatening them with not buying their products.Maybe they do maybe they don't, I do have 2 x 1TB SATA SSD's in my cupboard as spare, I upgraded them to a singular 2TB m. 2 nvme SSD because it was reasonable cheap and it was 6 times faster than what I had. I don't buy a storage device and wait 10 years before I upgrade it. You see a good deal you buy and you don't worry about game sizes