During vacation last year, I sat and played through Crysis, and Crysis 2. I only ever had Crysis 3 on Xbox. Did it on a 15" laptop with a GTX 1060, Core i7 and 16GB DDR4 with SSD.
All settings were turned to Max (on both games) and the resolution was 1080p.
It looked absolutely fabulous with water effects and jungle foilage that easily put just about every game made today to shame. Shoot through trees and they break- and can kill people they fall on. Demolishable buildings. Just about everything is interactive.
It's astonishing that game could even be made back in 2007.
Thing is, you literally saw the Crysis franchise wither on the vine from one main problem: exclusivity.
The market punishes exclusion.
Games like Fortnite and PUBG made themselves as inclusive as possible and are worth so much more.
The same can be said about Far Cry 3, 4 and 5.
Building a game that many people can't run, feel they can't run (despite scalability) or are poorly marketed too is a death sentence for a game.
Personally, I love Crysis, but I think most gamers pretty much got bored with it when the battles shifted from wide open sand box battles against specifically NORTH KOREANS to boring aliens.
I appreciate being able to kill enemies that look and act like "people". I never appreciated them shifting to "helmeted stormtroopers" in Crysis 2 and 3. A game so technologically sophisticated shouldn't have to take away unique enemies.
They could have sealed the deal with realistic blood, gore and death animations which games like Soldier of Fortune had way back in 1998.
Better AI like FEAR or Half Life would have worked as well. The enemies aren't very smart, but like Rainbow 6 Vegas, they are deadly because of pinpoint aiming.
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