Capcom is proud to charge you extra for game content that's on the disc you already paid for

As a gamer myself im kinda on the fence over this. On one hand Im used to characters being on the disc and you cant unlock them w/o finishing some criteria in the game. Normally its beating the game in arcade mode or a round of fights that end in perfect ect.ect.ect. That being said, im also a bit upset that Capcom would make you pay for more content as their games dont have much in the way of content. Maybe a extra battle area. Maybe a few new characters. Otherwise Capcom has been releasing the same generic fighting games for almost 10yrs now.
If this was a tactic that in and of itself was either illegal or immoral I might be upset by it. But its neither. Its just another way they can get a few extra bucks out of you.
Consumers will need to adapt to the new way these companys get their money or just stop buying their products. The dollar you dont spend on a game you disagree with speaks louder then any internet rant. Boycott them if you feel so strongly. Its your money, you dont have to spend it on their product if you dont want too.
I guarentee that Capcom sees a loss on their bottomline by doing this, means they wont do it anymore. If you give in and pay for the extra content all you do is empower them to do it on their next project. Keep your money!!!! Capcom like many other companies listen to their wallet.
 
There's nothing to be on the fence about. DLC is killing the industry, period.

You might think, "but this is giving developers extra revenue, surely they'll make better games!", but you would be wrong. DLC is nothing more than a test to see how far they can drive the knife into your back before your reflex kicks in. It doesn't matter how it is done, whether cosmetic or otherwise, it's something that needs to die off quickly or we'll see our games devolve into lazily done "works of art" where the developer/publisher can chop the game to bits then "claim" it was done after the game was finished.

(See: EA @ consumerist.com/2012/04/congratulations-ea-you-are-the-worst-company-in-america-for-2012.html)
 
To MilwaukeeMike:

"it's akin to having a secret wing of your house that you never knew you had that you could pay for later. "

really?
 
Its not nearly the same thing as buying a house without access to the basement.

What Capcom is doing is basically putting an addition on your house but boarding it up.

Why do this? Well if and when you do decide you want to expand your house, all that needs to be done is for the wall to be taken down. Much faster and simpler then building it fresh.

Thats whats going on. It's up to Capcom to decide how much content should be provided for the $59.99

So they went ahead, pre created the additional content and locked it on the disk so that if and when you decided you wanted the extra stuff all you had to do was unlock it via a purchase.

No download time, no storage space on your PS3/360... it's win win. Yet there are people who complain.

Other wise Capcom would have just put the extra stuff off to the side for six months and then sold you the "new" content. Then people would piss and moan that it takes so long to download, takes up their harddrive space and blah blah blah.
 
So how is this in any way different than a DLC that was also finished by the time a game was released and is released 2 months later to fool all those gullible teenagers out there? All these soon-fed kids nowadays can be such whiners...sigh
 
WHY BUY any new games which feature future DLC or promise vast horizons of added goodies? In the end it is vaporware until it actually lands in your machine and works. So what is a guy supposed to do? Wait for the reviews - let somebody else explore - clench your wallet firmly and do not let any $$ out..
 
Yep it comes down to if you don't like it don't buy it.

I don't think its immoral in any way I just refuse to pay over 60$ for a game+dlc. Then you could argue well what about a expansion? Yeah I would pay for a expansion. Whats the difference? Dlc doesn't seem to give the same bang for the buck.


Pertaining to the article topic
The only thing you could argue is hey does my disc cost more because it has dlc already on it? Maybe a few pennies? No not the cost to develop the dlc, the cost of the extra data stored on the disc.
 
If people did not hacked the disc and found the disc-lock content, Capcom would have still deny it exists today.

Capcom also had asked players of Street Fighter x Tekkan to help them find hackers of the game. After a day Capcom told people to that they will do it themselves.
 
Another thing that really !@#&#! me off is when Delta charges me for a flight to Florida!...I mean, they are going there anyway!:rolleyes:
 
As TotalBiscuit would say: If it's on the disc, it should be available to consumers.

Capcom's defense is ridiculous. Any developer putting DLC on the retail disc and wanting to charge later for it are money grubbing bastards.

I think the game 'DLC Quest' fits nicely here.

I'm so sick of DLC. I guess I should be happy I don't buy games until months after release when they're on sale, usually bundled with all DLC released since then. That, or it gets pirated. (I have 285 games on Steam, shush.) Otherwise, I play Indie games, which most of the time are far more enjoyable and provide way better 'bang for the buck' than big publisher titles, namely $60 games. Thanks, Activision, for increasing the price of PC games, it's really what us consumers need with this terrible economy.

So, yeah. The new price of $60 per game with extra costs of DLC available from day 1 = game is completely ignored until it's over half price. You don't increase game sales by charging more and screwing your consumers out of content, you do the opposite.

I really need to continue with my game development..
 
I thought that I was only missing cole...I feel like a sucker right now,darn it!.Instead of "enjoying this game for years" im going to get a lighter and a trash can pretty soon.
 
Wow how low companies go to milk there customers. Not enough innovation going on at capcom to make money anymore. Charge 60 bucks for a game and decide to lock content already on a disk to ask money for it later on. You already paid for it once now they wanna dig deeper. Retards.
 
The morale of the story here is as said above, Speak with your wallets if you don't agree with poor choices publishers or devs make don't buy it then send them an email saying why and that no you won't torrent it.

This way they cannot blame piracy for the lame choices they make and instead have to reflect on giving a better deal or service to the consumer (the ppl who keep them employed.)
 
There's nothing to be on the fence about. DLC is killing the industry, period.

You might think, "but this is giving developers extra revenue, surely they'll make better games!", but you would be wrong. DLC is nothing more than a test to see how far they can drive the knife into your back before your reflex kicks in. It doesn't matter how it is done, whether cosmetic or otherwise, it's something that needs to die off quickly or we'll see our games devolve into lazily done "works of art" where the developer/publisher can chop the game to bits then "claim" it was done after the game was finished.

(See: EA @ consumerist.com/2012/04/congratulations-ea-you-are-the-worst-company-in-america-for-2012.html)

This reminds me of Saints Row: The Third.

The game wasn't up to standards anyway with its big lack of content on the previous game, so when people discovered the huge sum of "Disc Locked Content" that came with it, you can imagine the anger. I for one wasn't jumping around in joy over it. If anything, It'll really make me question any future games from Volition.

I like to imagine what a game like Grand Theft Auto - San Andreas would have been like had it been made a few years later. Although Rockstar are not seen as a generally "bad" company in that department, you can sort of imagine how stripped down all that content would have been.
 
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