Check out the official trailer for Automatron, the first Fallout 4 DLC

Shawn Knight

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Bethesda wants to make sure you don't forget about Fallout 4 anytime soon. The publisher on Monday released an official trailer for Automatron, the first of three announced expansion packs set to arrive in 2016.

In Automatron, players turn their attention to the mysterious Mechanist, an entity that has released an army of evil robots into the Commonwealth. Gamers will be tasked with hunting down and taking out the robots including the devious Robobrain. The decommissioned bots can then be salvaged for parts, allowing players to mix and match various components to build their own custom robot companions.

Simply put, if you love robots and / or Fallout 4, you probably won't want to miss this DLC.

Automatron arrives on the PlayStation 4, Xbox One and Steam on March 22 priced at $9.99. Those that purchased the season pass won't incur any additional fees although hopefully, you did so before March 1 as the price of the season pass shot up by $20 starting this month.

As a reminder, anyone that wants to help beta test Fallout 4's DLCs can sign up for early access over on Bethesda's website. Do note that you'll need a registered Bethesda.net account to participate. Gamers that get approved for the beta will receive a code (presumably via e-mail) to join the fun.

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Cool trailer! Wish they fix the companions AI with the DLC, it bothers me to play a stealth char when the companion is heard everywhere and flies straight into battle!
 
Too late - its forgotten. A giant pile of bugs including ones that were previously conquered in the Fallout New Vegas days, a pitiful story and pointless Minecraft gameplay. Nothing we wanted but sadly what we've come to expect from Bethesda.
 
Too late - its forgotten. A giant pile of bugs including ones that were previously conquered in the Fallout New Vegas days, a pitiful story and pointless Minecraft gameplay. Nothing we wanted but sadly what we've come to expect from Bethesda.
I enjoyed it, but I will agree it could have been a lot better. They learned so much from F3 and new vegas, I don't understand why they didn't incorporate more of what we loved from those games

I love how they tried something different, but it just didn't pan out very well. I enjoy the building, but that's only good for so much since settlements don't really do anything. Settlements had so much potential.
 
Cool trailer! Wish they fix the companions AI with the DLC, it bothers me to play a stealth char when the companion is heard everywhere and flies straight into battle!

Ha ha, I can live with that as I just sit back and watch them get their head kicked in.
What REALLY annoys me is the way the dog will continually walk right in front of you and often dives into a doorway and then pauses to ponder about something...
I previously got to level 96 before restarting on the most difficult level. I can see Dogmeat ending up being abandoned very soon...AGAIN!
 
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