Could Not Load Opengl Subsystem

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The device manager could help you there (provided it recognizes the card in the first place).
 
--- Common Initialization ---
Medal of Honor Allied Assault 1.00 win-x86 Dec 6 2001
----- FS_Startup -----
Current search path:
C:\Program Files\EA GAMES\MOHAA\main\Pak5.pk3 (259 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak4.pk3 (593 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak3.pk3 (669 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak2.pk3 (4724 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak1.pk3 (772 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak0.pk3 (11176 files)
C:\Program Files\EA GAMES\MOHAA/main

----------------------
18193 files in pk3 files
execing default.cfg
execing menu.cfg
execing newconfig.cfg
Config: unnamedsoldier.cfg
couldn't exec configs/unnamedsoldier.cfg
execing safemode.cfg
couldn't exec localized.cfg
execing autoexec.cfg
Unknown command "fov"
couldn't exec custom.cfg
...detecting CPU, found AMD w/ 3DNow!

------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
------- Input Initialization Complete ------- 18
You are now setup for easy mode.
----- Client Initialization -----
Called FadeSound with: 0.000000
----- Initializing Renderer ----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\3dfxvgl.dll' ): failed
...shutting down QGL
GLW_StartOpenGL() - could not load OpenGL subsystem


Im on S3 Pro SavageDDR graphics..
 
ok, so i go this problem when i try to play jedi academy and i've never had it before until i installed an ati radeon fire gl8800.

...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (4)
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...shutting down QGL
...unloading OpenGL DLL
----- CL_Shutdown -----
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem

i don't suppose anyone might have any suggestions since this seems to be a common problem with quite a few things and yes i've tried updating the vid card drivers but there are none other than the one already installed and the ati website doesn't even have drivers for this card anymore. if there are i don't suppose anyone might know of any links where i could get the updated drivers?
 
I have a problem with open gl when i started up wolfinstien: enemy territory as well this is what it said:

ET 2.55 win-x86 May 27 2003
----- FS_Startup -----
Current search path:
C:\PROGRA~1\WOLFEN~1\etmain\pak0.pk3 (3725 files)
C:\PROGRA~1\WOLFEN~1\etmain\mp_bin.pk3 (4 files)
C:\PROGRA~1\WOLFEN~1/etmain

----------------------
3729 files in pk3 files
execing default.cfg
couldn't exec language.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 32, 24, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (4)
...setting mode 4: 800 600 FS
...using colorsbits of 16
...calling CDS: ok
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem

could some one please help me?
 
hey

hey im havin the same sort of problem, i dont know much about pc's but can u see if u can fix it for me, thnks
Soilder of Fortune 2
its an old pc with the worst grapics out,ill see wht i cn find out for u.


SOF2MP V1.02t win-x86 Apr 5 2002
Initialising zone memory .....
----- FS_Startup -----
Current search path:
C:\PROGRA~1\SOLDIE~1/base/MP
C:\PROGRA~1\SOLDIE~1/base

----------------------
0 files in pk3 files

Running in restricted demo mode.

----- FS_Startup -----
Current search path:
C:\PROGRA~1\SOLDIE~1/demo/MP
C:\PROGRA~1\SOLDIE~1\demo\assets.pk3 (1703 files)
C:\PROGRA~1\SOLDIE~1/demo

----------------------
1703 files in pk3 files
execing sof2mp_default.cfg
couldn't exec sof2mp.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
OS: Microsoft WinXP Service Pack 2 (NT)
CPU Detected: Unknown
Unknown

---------- Input Initialization ----------
Skipping check for DirectInput
Joystick is not active.
------------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
WARNING: tess.xyz not 16 byte aligned
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...23 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 32, 24, 0 )
...23 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...23 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 16, 16, 0 )
...23 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
----- CL_Shutdown -----
RE_Shutdown( 1 )
R_Terrain: Shutting down RENDERER terrain.....
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem

i have,Geforce4 MX 440 with AGP8X everything worked fine a while ago, then i got everything wiped out, i downloaded the new nvida drivers and direcx, any tips plz?
 
dunn kno if its the right forum but still in need of desperate help!!

Technology 90 nm
Core Speed 2800.4 MHz
Multiplier x Bus speed 14.0 x 200.0 MHz
Rated Bus speed 800.1 MHz
Stock frequency 3200 MHz
Instruction sets MMX, SSE, SSE2, SSE3, EM64T
L1 Data cache (per processor) 16 KBytes, 8-way set associative, 64-byte line size
Trace cache (per processor) 12 Kuops, 8-way set associative
L2 cache (per processor) 2048 KBytes, 8-way set associative, 64-byte line size

Chipset & Memory

Northbridge Intel i915P/i915G rev. 00
Southbridge Intel 82801FB (ICH6) rev. 03
Memory Type DDR
Memory Size 512 MBytes
Memory Frequency 200.0 MHz (1:1)
CAS# Latency (tCL) 3.0 clocks
RAS# to CAS# (tRCD) 4 clocks
RAS# Precharge (tRP) 4 clocks
Cycle Time (tRAS) 8 clocks

System

System Manufacturer
System Name
System S/N
Mainboard Vendor Intel Corporation
Mainboard Model D915GLVG
BIOS Vendor Intel Corp.
BIOS Version VG91510A.86A.0048.2005.0722.1031
BIOS Date 07/22/2005

Memory SPD

Module 1 DDR, PC3200 (200 MHz), 512 MBytes, unknown brand

Software

Windows Version Microsoft Windows XP Professional Service Pack 2, v.2096 (Build 2600)
DirectX Version 9.0b (This is Directx 9.0c version upgraded using some tricks cause of installation bug frm microsoft)
 
Each one of you have a different issue on a different game but most of you can just -> go here http://www.3dfxzone.it/koolsmoky/glide.html

you should check the vendors of your game to see if they have a patch.

make sure that you do not have multiple monitors enabled as OpenGL doesn't like that

Also you should make your own threads with your particular problem, video card, game, and error messsages. Its hard to troubleshoot so many logs at one time and each game can have a seperate fix
 
How to fix opengl error

I had this problem but now its fixed, heres what you do:
Delete all the opengl .dll files in the gamedata folder except for 'OpenAL32.dll'.
 
Dude,someone help me with this

JA: v1.0.0.0 win-x86 Aug 5 2003
Initialising zone memory .....
----- FS_Startup -----
Current search path:
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base

----------------------
23728 files in pk3 files
execing default.cfg
couldn't exec jaconfig.cfg
couldn't exec autoexec.cfg
...detecting CPU, found Intel Pentium IV

------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Working directory: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData
Initializing OpenGL subsystem
...initializing QGL
succeeded
...setting mode 4: 800 600 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 32, 24, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (4)
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...shutting down QGL
...unloading OpenGL DLL
----- CL_Shutdown -----
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem
Many thank to ya
 
Damn the OpenGL!...or Jedi Academy

As someone else I've had problems with using the Jedi Academy Multiplayer, as the OpenGL refuses to work! I've been receiving this error message (and I've tried everything in this thread btw):

JAmp: v1.0.1.0 win-x86 Oct 24 2003
----- FS_Startup -----
Current search path:
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base

----------------------
23744 files in pk3 files
execing mpdefault.cfg
couldn't exec jampconfig.cfg
couldn't exec autoexec.cfg
...detecting CPU, found AMD w/ 3DNow!

------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
...initializing QGL
succeeded
...setting mode 4: 800 600 FS
...using desktop display depth of 32
...calling CDS: ok
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...101 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc available
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...Using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
Initializing OpenGL extensions
...GL_S3_s3tc available
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...Using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5500/PCI/SSE2/3DNOW!
GL_VERSION: 2.1.0
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NVX_instanced_arrays GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow! @ 2413 MHz
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 1
texture bits: 0
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
compressed lightmaps: disabled
texture compression method: GL_EXT_texture_compression_s3tc
anisotropic filtering: enabled (8.000000 of 8.000000)
Dynamic Glow: disabled

------- sound initialization -------
Initializing DirectSound
- using ancient version of DirectX -- this will slow FPS
locked hardware. ok
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x8f80050 dma buffer
No background file.
----------------------
------------------------------------

--- ambient sound initialization ---
Sound memory manager started
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
Failed.
Shutting down OpenGL subsystem
VM_Create on UI failed
 
ioQ3 1.35urt win-x86 Dec 20 2007
----- FS_Startup -----
Going through search path...

----------------------
8032 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode -1: 1400 990 FS
...using colorsbits of 32
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...registered window class
...created window@3,22 (1406x1022)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...113 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
...WARNING: fullscreen unavailable in this mode
...setting mode -1: 1400 990 FS
...using colorsbits of 16
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...window already present, CreateWindowEx skipped
Initializing OpenGL driver
...WARNING: fullscreen unavailable in this mode
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem

Thats my problem can some1 please help me
 
Hey guys!!

I am not sure about wolfestine but for those having trouble with
Star Wars Jedi Academy can download a free software called GLDirect.

Just install it and play.

When I first installed it I got a very bad graphics and
sound.(With no text)

But after changing some settings of the software which were very
simple, the game ran like a dream.

I dont remember what setting I did, but I think I selected hardware
in the main menu of GLDirect instead of software and clicked ok.

I think the software will work perfectly for :-

Star Wars Jedi Academy 1.0
Soldiers Of Fortune
Quake
And other games based on quake engine.

I think the cause of the error was one of the following :-

(a) Windows XP [SP3]
(b) Windows XP [SP3] or other, recovered from a virus
(c) Some anti-virus registry problem [ (b) ]
(d) Or other registry problem

I have :-
Intel Pentium 4 Processor
256mb RAM
64mb A very bad Intel Graphics Card

Don't know how, but the graphics & FPS of the game were increased
a bit.

To download GLDirect search on google.

Now read the the following letter from SciTech :-
_________________________________________________________________
Dear User,

The SciTech GLDirect product has been discontinued, and the source
code is in the process of being submitted to the Open Source Mesa
project. There will no longer be any future versions of GLDirect
available from SciTech.

If you would like to continue to use the latest 5.0.2 release on
your computer, please use the following free registration code to
unlock the product:

Name: Free Code
Code: 1C10-0485-A489-E2

Please enter the code exactly as shown above (including case).
_________________________________________________________________

After spending approximately 5 hrs in this I'm really becoming
frustated.

I also downloaded a crack from Gamecopyworld for
Star Wars Jedi Academy 1.0

Try searching gruswjkacd on google for it.

I don't think that the crack would be needed but try it
if the originals doesn't work.

Hope this would help.

Its my first review or comment or watever, on the internet.
And sorry for the bad english (if there is) because I am
from Muzaffarpur,Bihar,India.

Please tell me if this helps you.

You can also email me at:-

alexpuzar@rediffmail

OR

kanixhk@Gmail

I will keep visiting this thread, so, please tell me if this
helps you.

KaNiShK
 
Had to change something in the config file - screenRes set too high

I play Urban Terror, a Quake 3 mod, and this problem happened to me. I tried installing the SciTech GLDirect program and updated my ATI Radeon driver but it didn't work. Nothing worked til I went to my clan website forums and one of the guys offered this video which shows you how to edit the q3config.cfg file.

The problem is that I had the video resolution jacked up too high in the game and the game wanted to put it at full screen but the resolution was too high so I had to tell it to run the game in a window, just so I could get into the game and change the video res. Try this! I hope it helps you like it did me.

Insert link here...TechSpot wouldn't let me because I only have 3 posts so far. :p

If you play a game other than Urban Terror, this might not help much, but if you can change your game config file, it might help.

I just had to change this...

seta r_fullscreen "1"

to this...

seta r_fullscreen "0"

in the q3config.cfg file and I was up and running again.
 
Had to change something in the config file - screenRes set too high
I play Urban Terror, a Quake 3 mod, and this problem happened to me. I tried installing the SciTech GLDirect program and updated my ATI Radeon driver but it didn't work. Nothing worked til I went to my clan website forums and one of the guys offered this video which shows you how to edit the q3config.cfg file.

The problem is that I had the video resolution jacked up too high in the game and the game wanted to put it at full screen but the resolution was too high so I had to tell it to run the game in a window, just so I could get into the game and change the video res. Try this! I hope it helps you like it did me.

http://www.youtube.com/v/p7R9nxPCh38

If you play a game other than Urban Terror, this might not help much, but if you can change your game config file, it might help.

I just had to change this...

seta r_fullscreen "1"

to this...

seta r_fullscreen "0"

in the q3config.cfg file and I was up and running again.
 
pleaseeeeeeee help me........i've a problem regarding OpenGL subsystem....please find a solution.......
JK2: v1.02a win-x86 Mar 4 2002
Initialising zone memory .....
----- FS_Startup -----
Current search path:
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files)
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files)
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/base

----------------------
14685 files in pk3 files
execing default.cfg
couldn't exec jk2config.cfg
couldn't exec autoexec.cfg
...detecting CPU, found Intel Pentium IV

------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------

------- Force Feedback Initialization -------
...inhibited, not initializing

----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Working directory: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 32, 24, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...shutting down QGL
...unloading OpenGL DLL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem
 
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