Counter-Strike 2 now available as a free upgrade from Global Offensive

Daniel Sims

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Highly anticipated: Since Valve began the Counter-Strike 2 beta in March, uncertainty has surrounded its public launch details and the fate of Steam's most popular title – Counter-Strike: Global Offensive. The sequel's full release brings all players into the latest chapter with numerous fundamental overhauls.

All Counter-Strike: Global Offensive players received an update that replaces the game with Counter-Strike 2 this week. Although CS:GO is no longer available, and the new version completely rebuilds certain elements, Valve stresses a sense of continuity from the experience veterans have known for years.

Every item from CS:GO carries into CS2, so players won't lose rewards they spent hundreds or thousands of hours earning, but achievements have reset. Furthermore, while some classic maps received significant renovations utilizing the Source 2 engine's advancements, others, like the iconic Dust II, feature minimal changes so experienced players can easily test gameplay differences.

One of the most significant shifts is the removal of the tick-rate system that governed how CS:GO detected inputs. CS2 acknowledges player actions between ticks, enabling more precise gameplay where mere milliseconds can make the difference more often.

Valve also turned smoke into a central new gameplay mechanic. Unlike other first-person shooters, CS2 treats smoke as a volumetric object that physically interacts with walls, light, bullets, and shockwaves.

Players transitioning from CS:GO will find the deathmatch, casual, wingman, and competitive modes intact, but Valve overhauled the Premiere mode and ranking system. Additionally, a new offline training mode provides an introduction for novices.

Although CS2 has exited beta, Valve hasn't yet enabled all of the features it initially promised, as some community-oriented aspects of CS:GO are still missing. The company announced plans to significantly upgrade mapmaking tools in CS2 but hasn't revealed when they'll be available. Community servers are also not yet open, but Valve says they're coming soon.

System requirements have dramatically risen compared to CS:GO but remain extremely light. While its predecessor hung onto DirectX 9, the new game requires at least Windows 10 and DirectX 11. Any processor with four cores and GPU with 1GB of VRAM will suffice. CS2's only onerous demand is for 85GB of storage space.

Another potentially significant effect of the upgrade is the removal of macOS support. Valve hasn't indicated when it might introduce a Mac version but didn't close the door on the prospect. The company hasn't ported any of its titles to Apple Silicon, so it could be a while.

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People are reporting bugs and hit reg issues ever since the beta hit. It seems like it's still not fixed and new features, well, there haven't been many. It's mostly a visual update with new smokes. IMO, they shouldn't have released the game at all in this state. In most cases this release would be fine, but we're talking about a pro scene that is very sensitive to changes and bugs.
 
Played CS from CS 1.4 to CS-source and stoped when CS-go was announced... tried this "2" ... still the same old game from 20yrs ago ... with monetization... I moved from this... but good for those who like retrogaming.
 
Played CS from CS 1.4 to CS-source and stoped when CS-go was announced... tried this "2" ... still the same old game from 20yrs ago ... with monetization... I moved from this... but good for those who like retrogaming.
I don't think this as retrogaming, if the game is already good, what you should change are only minor things. Improving already great games to recent graphics and improving gameplay to make it more fun and beautiful is the right way to do things. Adding new half assed content everyday for the sake of adding content will make your game grow old quickly.
Blizzard would redo wow classic with unreal 5 and improved game mechanics, I think a lot more people would play it.
 
Tick isnt removed. just added snapshots of each players clicks and movements. still 64 tick.
the registry is better than csgo, but there are times because of 64 tic and not 128 where you get pullled back or you will see a delay when you make a quick shot on someone.
 
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